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Allow usage of custom RigidBodies #26

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Devan-Kerman opened this issue Jul 23, 2022 · 0 comments
Open

Allow usage of custom RigidBodies #26

Devan-Kerman opened this issue Jul 23, 2022 · 0 comments

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@Devan-Kerman
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Currently we are locked to Entity & Terrain rigid body, and it prevents us from using things like MultiBodyCollider or PhysicsGhostObject.

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