Design Guidelines — The way products are built.

A collection of publicly available design systems, pattern libraries, and interface guidelines.

Design Guidelines — The way products are built.

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UI Pace Layers - Jim Nielsen’s Blog

Every UI control you roll yourself is a liability. You have to design it, test it, ship it, document it, debug it, maintain it — the list goes on.

It makes you wonder why we insist on rolling (or styling) our own common UI controls so often. Perhaps we’d be better off asking: What are the fewest amount of components we have to build to deliver value to our users?

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What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Responsive typography and its role in design systems | Clagnut by Richard Rutter

Okay, if you weren’t already excited for Patterns Day, get a load of what Rich is going to be talking about!

You’ve got your ticket, right?

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Design Systems Database: Surf among top‑notch Design Systems

A collection of collections, this is a directory of design systems, with the handy option to browse by component type. The blueprints section is still a bit thin on the ground, but likes the most useful bit—an in-depth dissection of individual compenent types.

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Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

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Related posts

Composability in design systems

There’s probably a Pace Layer analogy in here somewhere.

Patterns Day video and audio

For your viewing and listening pleasure.

Patterns Day Two

Oh, what a Patterns Day that was!

The schedule for Patterns Day

What you can expect on Friday, June 28th, 2019 in the Duke of York’s cinema in Brighton.

Sponsor Patterns Day

It’s the only way to get tickets to the hottest show in town.