No, design systems will not replace design jobs — DesignSystems.com

No longer focused on recreating the wheel (or icon), designers can turn their attention to different types of challenges.

No, design systems will not replace design jobs — DesignSystems.com

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Design Systems Handbook - DesignBetter.Co

A weirdly over-engineered online book with bizarre scrolljacking (I would advise disabling JavaScript but then all the links stop working so you won’t be able to go past the table of contents) but it’s free and the content—by Marco Suarez, Jina Anne, Katie Sylor-Miller, Diana Mounter, and Roy Stanfield— looks good:

A design system unites product teams around a common visual language. It reduces design debt, accelerates the design process, and builds bridges between teams working in concert to bring products to life. Learn how you can create your design system and help your team improve product quality while reducing design debt.

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What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Responsive typography and its role in design systems | Clagnut by Richard Rutter

Okay, if you weren’t already excited for Patterns Day, get a load of what Rich is going to be talking about!

You’ve got your ticket, right?

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Home | The Component Gallery

Here’s an aggregator of components from multiple design systems.

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Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

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Related posts

Composability in design systems

There’s probably a Pace Layer analogy in here somewhere.

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The Patterns Day conference, the workshop the day after, and an Indie Web Camp on the weekend.

The complete line-up for Patterns Day …and a workshop!

Eight fantastic speakers, and one unmissable full-day workshop with Vitaly Friedman.

The Mythology of Design Systems by Mina Markham

A presentation at An Event Apart San Francisco 2019

The history of design systems at Clearleft

From pattern portfolios to Fractal.