Why I Like Designing in the Browser – Cloud Four
This describes how I like to work too.
An important clarification from Stephen:
You don’t actually design in the browser
When I speak of designing in the browser, I mean creating browser-based design mockups/comps (I use the terms interchangeably), as opposed to static comps (like the PSDs we’re all used to). So it’s not the design. It’s the visualization of the design—the one you present to stakeholders.
Exactly!
Personally, I think it’s as crazy to start in the browser as it is to start with Photoshop—both have worldviews and constraints that will affect your thinking. Start with paper.
This describes how I like to work too.
A good ol’ rant by Vasilis on our design tools for the web.
How mucking about in HTML and CSS can lead to some happy accidents.
‘Sfunny, people often mention the constraints and limitations of “designing in the browser”, but don’t recognise that every tool—including Sketch and Photoshop—comes with constraints and limitations. It’s just that those are constraints and limitations that we’ve internalised; we no longer even realise they’re there.
Leisa nails it. The real stumbling block with trying to change the waterfall-esque nature of agency work (of which Clearleft has certainly been guilty) can be summed up in two words: sign off.
And from a client’s perspective, this emphasis on sign-off is completely understandable.
It takes a special kind of client to take the risk and develop the level of trust and integration required to work the way that Mr Popoff-Walker any many, many other inhabitants of agency world would like to work.
This seems like an eminently sensible thing to do when building responsive sites: ditch mock-ups entirely. The reasons and the workflow outlined here make a lot of sense.