17 Sep 2011 12:00:00 GMT

Chipmunk Download:

Chipmunk Physics 6.0.1

Documentation

Chipmunk-Pro Download:

Objective-Chipmunk 6.0.1 Requires you to purchase a login.

Objective-Chipmunk Module Documentation

Chipmunk-Pro contains a number of paid enhancements to Chipmunk. Currently the main component is the Objective-C binding, but we are also working on auto-geometry generation from terrain images and sprites, multi-threading and Arm NEON optimizations. You can get early access to the auto-geometry and multithreading code now.

You can get more information on Chipmunk-Pro here!
Release Notes:

Along with the fixes listed below, we've also created a bunch of new example content for Chipmunk. There are now inline examples embedded into the documentation, new demos that show off some of Chipmunk 6's new features, and a bunch of new example content up on the dowloads page. Check it out!

BUG: Calling cpBodySetPos() on a sleeping body was delaying the Separate() handler callback if one existed.

BUG: Fixed a bug where Separate() handler callbacks were not occuring when removing shapes.

BUG: Calling cpBodyApplyForce() or cpBodyResetForces() was not activating sleeping bodies.

API: Added cpSpaceEachConstraint().

API: Added a "CurrentTimeStep" property to cpSpace to retrieve the current (or most recent) timestep.

MISC: Got rid of anonymous unions so that it is C99 clean again.