17 Sep 2011 12:00:00 GMT

Chipmunk Download:

Chipmunk Physics 5.3.5

Documentation

Chipmunk-Pro Download:

Objective-Chipmunk 5.3.5 Requires you to purchase a login.

Objective-Chipmunk Module Documentation

Chipmunk-Pro contains a number of paid enhancements to Chipmunk. Currently the main component is the Objective-C binding, but we are also working on auto-geometry generation from terrain images and sprites, multi-threading and Arm NEON optimizations. You can get early access to the auto-geometry and multithreading code now.

You can get more information on Chipmunk-Pro here!
Release Notes:

This was a minor bug fix update.

FIX: Fixed spelling of cpArbiterGetDepth(). Was cpArbiteGetDepth() before. Apparently nobody ever used this function.

FIX: Added defines for M_PI and M_E. Apparently these values were never part of the C standard math library. Who knew!?

FIX: Added a guard to cpBodyActivate() so that it's a noop for rouge bodies.

FIX: Shape queries now work with (and against) sensor shapes.

FIX: Fixed an issue where removing a collision handler while a separate() callback was waiting to fire the next step would cause crashes.

FIX: Fixed an issue where the default callback would not be called for sensor shapes.

FIX: Resetting or applying forces or impulses on a body causes it to wake up now.

MISC: Added a check that a space was not locked when adding or removing a callback.

MISC: Removed cpmalloc from the API and replaced all occurences with cpcalloc.

MISC: Added a benchmarking mode to the demo app. -trial runs it in time trial mode and -bench makes it run some benchmarking demos.