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ICEC 2021: Coimbra, Portugal
- Jannicke Baalsrud Hauge

, Jorge C. S. Cardoso
, Licínio Roque
, Pedro A. González-Calero
:
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Lecture Notes in Computer Science 13056, Springer 2021, ISBN 978-3-030-89393-4
Full Research Papers
- Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi

:
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. 3-14 - Robin Horst, Stefan Manuel Zander, Ralf Dörner:

CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. 15-27 - Gabriella Tisza

, Sijie Zhu, Panos Markopoulos
:
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL. 28-45 - Simone Downie

:
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques. 46-61 - Sithira Vadivel

, Insu Song
, Abhishek Singh Bhati
:
Cultural Emotion Games as Trajectory Learning in Southeast Asia. 62-74 - Diogo Rato

, Rui Prada
:
A Taxonomy of Social Roles for Agents in Games. 75-87 - Elisabeth Holl

, André Melzer
:
Kill or Spare - Moral Decision-Making in Video Games. 88-99 - Nuno N. Correia

, Stephan Jürgens
, Raul Masu
, Jochen Feitsch, Ivana Druzetic
:
Performative Virtual Scenes: A Dynamic VR Environment Design Approach. 100-114 - Thiago Malheiros Porcino, Érick Oliveira Rodrigues

, Flávia Cristina Bernardini, Daniela Trevisan, Esteban Clua:
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation. 115-126 - Yuka Fujiwara, Satoshi Nakamura

:
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games. 127-138 - Aakash Johry

, Günter Wallner
, Regina Bernhaupt
:
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey. 139-153 - Mitsuki Hosoya, Masanori Morise, Satoshi Nakamura

, Kazuyoshi Yoshii
:
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance. 154-166 - Saki Anzai, Tokio Ogawa, Junichi Hoshino:

Speech Recognition Game Interface to Increase Intimacy with Characters. 167-180 - Anthony Savidis, Alexandros Katsarakis:

Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics. 181-195 - Leonardo Thurler

, José Montes, Rodrigo Veloso, Aline Paes
, Esteban Clua:
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird. 196-208 - Kei Kobayashi

, Junichi Hoshino:
Instruction Pictograms for Interactive Entertainment. 209-222 - Daniel Possler

, Christoph Klimmt
, Nicholas David Bowman
:
How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. 223-235 - Kieran Swedlund, Matthew Barr

:
The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. 236-251 - Kosuke Nonaka, Satoshi Nakamura

:
reco.mu: A Music Recommendation System Depending on Listener's Preference by Creating a Branching Playlist. 252-263 - Andreas Kristiansen Melzer

, Anna Kristine Roarsen
, Marte Hoff Hagen
, Letizia Jaccheri
:
Towards Suitable Free-to-Play Games for Children. 264-276 - Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy C. Kohwalter

:
Provenance in Gamification Business Systems. 277-288 - Edirlei Soares de Lima

, Bruno Feijó
, António L. Furtado
:
Computational Narrative Blending Based on Planning. 289-303 - Jukka Vahlo

, Oskari Koskela
, Kai Tuuri
, Heli Tissari
:
Linkages Between Gameplay Preferences and Fondness for Game Music. 304-318 - Jolie H. K. Smets, Erik D. Van der Spek

:
That Sound's Juicy! Exploring Juicy Audio Effects in Video Games. 319-335 - Priscilla Lo

, David Thue
, Elín Carstensdóttir
:
What Is a Game Mechanic? 336-347 - Ippei Sugano, Satoshi Nakamura

:
A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing. 348-359
Works in Progress
- Shuo Zhou

, Norihisa Segawa
:
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor. 363-369 - Iok Fong Chau, Jorge C. S. Cardoso

, Gerald Vincent Estadieu
:
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. 370-376 - Nataska Statham, João Jacob

, Mikael Fridenfalk
, Rui Rodrigues
:
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. 377-385 - João Mesquita, Jorge C. S. Cardoso

:
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. 386-392 - Elif Hilal Korkut

, Elif Sürer
:
Sketch Recognition for Interactive Game Experiences Using Neural Networks. 393-401 - Miho Kajita, Satoshi Nakamura

:
Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face. 402-410 - Kai Tuuri

, Oskari Koskela
, Jukka Vahlo
, Heli Tissari
:
Identifying the Impact of Game Music both Within and Beyond Gameplay. 411-418 - Sundus Fatima, Jannicke Baalsrud Hauge

, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig
:
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. 419-426 - Mara Dionísio

, Valentina Nisi
, Jin Xin, Paulo Bala
, Stuart James
, Nuno Jardim Nunes
:
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. 427-432 - Reidner Cavalcante

, Aya Gaballa
, John-John Cabibihan
, Alcimar Soares
, Edgard Lamounier
:
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training. 433-440 - Rabab Marouf, Joseph Alexander Brown

:
A Review on the Contribution of ClassDojo as Point System Gamification in Education. 441-448 - Francisco Bernardo

, Chris Kiefer
, Thor Magnusson
:
Assessing the Support for Creativity of a Playground for Live Coding Machine Learning. 449-456 - Munir Makhmutov

, Timur Asapov, Joseph Alexander Brown
:
Safety Risks in Location-Based Augmented Reality Games. 457-464
Workshops
- Jannicke Baalsrud Hauge

, Heinrich Söbke
, Ioana A. Stefan
:
Virtualization of Digital Location-Based Experiences. 467-474 - Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat

:
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. 475-481 - Rui Craveirinha

, Luís Lucas Pereira
, Mariana Seiça
, Licínio Roque
:
Aesthetic Perspectives on Computational Media Design. 482-488 - Esteban Clua, Thiago Malheiros Porcino, Daniela Trevisan, Jorge C. S. Cardoso

, Thallys Lisboa, Victor Peres, Victor Ferrari Pinto Sassi, Bruno Augusto Dorta Marques, Lucas D. Barbosa, Eder de Oliveira:
Workshop: Challenges for XR in Digital Entertainment. 489-498
Interactive Entertainment/Experiential Works
- Scott Swearingen, Kyoung Lee Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall:

"The Woods" AR Game. 501-504 - Nicole Basaraba

:
Sentenced to Transportation: An iDoc for Australia's Convict Past. 505-508 - Mariana Seiça

, João Couceiro e Castro
, Sérgio Rebelo
, Pedro Martins
, Ana Boavida
, Penousal Machado
:
Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry. 509-512
Student Game and Interactive Entertainment Competition
- Simone Downie

:
Designing an Arts-Based, Collaborative Mystery Game to Improve Players' Motivation and Confidence as Storytellers. 515-520 - Tengjia Zuo

, Erik D. Van der Spek
, Max Valentin Birk
, Jun Hu
:
An Introduction to ChemiKami AR. 521-526 - Andrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo A. Figueroa:

¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games. 527-533

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