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VRST 2015: Beijing, China
- Qinping Zhao, Daniel Thalmann, Stephen N. Spencer, Enhua Wu, Ming C. Lin, Lili Wang:

Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, Beijing, China, November 13-15, 2015. ACM 2015, ISBN 978-1-4503-3990-2
Motion in VR
- Horst Eidenberger, Annette Mossel:

Indoor skydiving in immersive virtual reality with embedded storytelling. 9-12 - Matthew Jackoski, William Kalescky, Joshua Ladd, William Cobb, Betsy Williams:

Walking on foot to explore a virtual environment with uneven terrain. 13-16
Rendering & ray tracing
- Jian Shi, Yue Dong, Xin Tong

, Yanyun Chen:
Efficient intrinsic image decomposition for RGBD images. 17-25 - Yinling Qian, Yue Shu, Hanqiu Sun, Yanyun Chen:

Vector solid texture synthesis using two-scale shaping model. 27-36 - Lili Wang, Jun Wu:

Direct lighting on meso-structured surfaces with area light sources. 37-45 - François Lehericey, Valérie Gouranton, Bruno Arnaldi:

GPU ray-traced collision detection for cloth simulation. 47-50
Multimodal interaction
- Antti Sand

, Ismo Rakkolainen
, Poika Isokoski, Jari Kangas, Roope Raisamo
, Karri T. Palovuori:
Head-mounted display with mid-air tactile feedback. 51-58 - Siju Wu, Amine Chellali

, Samir Otmane
, Guillaume Moreau:
TouchSketch: a touch-based interface for 3D object manipulation and editing. 59-68 - Kun Qian, Junxuan Bai

, Xiaosong Yang
, JunJun Pan, Jian-Jun Zhang
:
Virtual reality based laparoscopic surgery simulation. 69-78 - Zhimin Ren, Ming C. Lin:

Interactive virtual percussion instruments on mobile devices. 79-83
Animation & simulation
- Zhiguang Liu, Howard Leung, Liuyang Zhou, Hubert P. H. Shum

:
High quality compatible triangulations for 2D shape morphing. 85-94 - Monssef Alsweis, Oliver Deussen:

Procedural techniques for simulating the growth of plant leaves and adapting venation patterns. 95-101 - Lipeng Yang, Shuai Li, Qing Xia

, Hong Qin, Aimin Hao:
A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction. 103-112 - Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu:

Adaptive level set for fluid surface tracking. 113-116
Application
- Mario Covarrubias

, Monica Bordegoni, Mauro Rosini, Eleonora Guanziroli
, Umberto Cugini, Franco Molteni:
VR system for rehabilitation based on hand gestural and olfactory interaction. 117-120 - Qi Xing, Jim X. Chen, Jihui Li, Ali Moshirfar, Mark M. Theiss, Qi Wei:

A real time haptic simulator of spine surgeries. 121-124
Projection systems & MotCap
- Henrique Galvan Debarba

, Sami Perrin
, Bruno Herbelin
, Ronan Boulic:
Embodied interaction using non-planar projections in immersive virtual reality. 125-128 - Pooya Rahimian, Joseph K. Kearney:

Optimal camera placement for motion capture systems in the presence of dynamic occlusion. 129-138 - Thomas Waltemate, Felix Hülsmann

, Thies Pfeiffer
, Stefan Kopp
, Mario Botsch
:
Realizing a low-latency virtual reality environment for motor learning. 139-147 - Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa

:
Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array. 149-152
Crowds & human
- Chonhyon Park, Andrew Best, Sahil Narang, Dinesh Manocha:

Simulating high-DOF human-like agents using hierarchical feedback planner. 153-162 - Norman Jaklin, Angelos Kremyzas, Roland Geraerts:

Adding sociality to virtual pedestrian groups. 163-172 - Pekka Kallioniemi, Tomi Heimonen, Markku Turunen

, Jaakko Hakulinen
, Tuuli Keskinen
, Laura Pihkala-Posti, Jussi Okkonen
, Roope Raisamo
:
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior. 173-182 - Yu Hu, Wei Wu, Zhong Zhou

:
Video driven pedestrian visualization with characteristic appearances. 183-186 - Edmond S. L. Ho

, Jacky C. P. Chan, Yiu-ming Cheung
, Pong C. Yuen:
Modeling spatial relations of human body parts for indexing and retrieving close character interactions. 187-190
Poster abstracts
- Raffaello Brondi, Giovanni Avveduto

, Leila Alem, Claudia Faita, Marcello Carrozzino
, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco
:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. 191 - Michael Englert, Yvonne Jung

, Marcel Klomann, Jonas Etzold, Paul Grimm, Jinyuan Jia:
A streaming framework for instant 3D rendering and interaction. 192 - Maria Cuevas-Rodriguez

, Daniel Gonzalez-Toledo
, Luis Molina-Tanco
, Arcadio Reyes-Lecuona
:
Contributing to VRPN with a new server for haptic devices. 193 - Ernst Kruijff, Christina Trepkowski, Robert W. Lindeman

:
The effect of vibration and low-frequency audio on full-body haptic sensations. 194 - Byoung-Jun Park, Jeong-Woo Lee, Changrak Yoon, Kyong-Ho Kim:

Augmented reality for collision warning and path guide in a vehicle. 195 - Dongsik Jo, Gerard Jounghyun Kim:

Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space. 196 - KwangYong Lee, Gerard Jounghyun Kim:

Tele-augmentation for remote AR coaching. 197 - Ja Eun Yu, Gerard Jounghyun Kim:

Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications. 198 - Euijai Ahn, Sungkil Lee

, Gerard J. Kim:
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality. 199 - Divesh Lala, Toyoaki Nishida:

An imitation-based approach to represent common ground in a virtual basketball agent team mate. 200 - Rui Chen, Huizhu Jia, Xiaodong Xie, Wen Gao:

Robust image/video super-resolution display. 201 - Xiangyang Li, Shuai Li, Aimin Hao, Hong Qin:

Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits. 202 - Zhensong Zhang, Yongwei Nie, Hanqiu Sun:

Color correspondence of image warping using plane constraints. 203 - Zhiping Luo, Remco C. Veltkamp, Arjan Egges:

Flexible point handles metaphor for character deformation. 204 - Bo Brinkman

, Markus Ernst, Ning Zhong:
Evaluating warped projection cameras. 205
Telepresence & immersion
- Sabah Boustila, Antonio Capobianco, Dominique Bechmann

:
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. 207-216 - Shunichi Kasahara, Jun Rekimoto:

JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. 217-225 - Suraj Raghuraman, Balakrishnan Prabhakaran:

Distortion score based pose selection for 3D tele-immersion. 227-236 - Lorenzo Peppoloni, Filippo Brizzi, Emanuele Ruffaldi, Carlo Alberto Avizzano:

Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing. 237-240

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