


default search action
16th ICALT 2016: Austin, TX, USA
- J. Michael Spector, Chin-Chung Tsai, Demetrios G. Sampson, Kinshuk, Ronghuai Huang, Nian-Shing Chen, Paul E. Resta:

16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016, Austin, TX, USA, July 25-28, 2016. IEEE Computer Society 2016, ISBN 978-1-4673-9041-5
Track 1. Digital Systems for Open Access to Education and Learning (i-OPENLearn@ICALT2016)
- Philip Tubman

, Murat Öztok
, Phillip Benachour:
Being Social or Social Learning: A Sociocultural Analysis of the FutureLearn MOOC Platform. 1-2 - Xiang Feng, Linli Wu, Jian Wang, Hong Zhou, Yonghe Wu:

Designing an Open and Flexible Tutorial Eco-System for Web Application & Services. 3-5 - Sameer Sahasrabudhe, Rwitajit Majumdar

:
MOOC for Skill Development in 3D Animation: Comparing Learning Perceptions of First Time and Experienced Online Learner. 6-7 - Panagiotis Zervas

, Charalampos Alifragkis, Demetrios G. Sampson:
Studying Co-Tagging Networks in Learning Object Repositories. 8-12 - Panagiotis Zervas

, Demetrios G. Sampson:
Studying Social Tagging Systems in Learning Object Repositories: An Empirical Study of the Tag Vocabulary Growth. 13-17
Track 2. Adaptive and Personalised Technology-Enhanced Learning (APTeL@ICALT2016)
- Daniel Rubio, Jorge J. Villalón

:
A Latent Semantic Analysis Method to Measure Participation Quality Online Forums. 18-19 - Xiangrong Zhang, Chen Li, Shang-wen Li, Victor Zue:

Automated Segmentation of MOOC Lectures towards Customized Learning. 20-22 - Hsuan-Ming Chang, Tonny Meng-Lun Kuo

, So-Chen Chen, Chia-An Li, Yi-Wei Huang, Yu-Cheng Cheng, Hao-Hsuan Hsu
, Nen-Fu Huang, Jian-Wei Tzeng
:
Developing a Data-Driven Learning Interest Recommendation System to Promoting Self-Paced Learning on MOOCs. 23-25 - Scott W. Greenwald, Markus Funk, Luke Loreti, David Mayo, Pattie Maes:

EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context. 26-30 - Sivaldo J. de Santana

, Ranilson Paiva, Ig Ibert Bittencourt
, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani
:
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics. 31-35 - Sandra Katz, Pamela W. Jordan, Patricia L. Albacete:

Exploring How to Adaptively Apply Tutorial Dialogue Tactics. 36-38 - Rustam Shadiev

, Yueh-Min Huang, Ting-Ting Wu:
Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts. 39-41 - Anna Mavroudi, Michail N. Giannakos

, John Krogstie
:
Insights on the Interplay between Adaptive Learning and Learning Analytics. 42-43 - Henrique M. Seffrin, Ig Ibert Bittencourt

, Seiji Isotani
, Patrícia Augustin Jaques
:
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks. 44-48 - Jianhua Lin:

Optimization of Personalized Learning Pathways Based on Competencies and Outcome. 49-51 - Johannes Konert, Christoph Bohr, Henrik Bellhäuser

, Christoph Rensing
:
PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios. 52-56 - Zeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal:

Rethinking Learning Design for Learning Technologies: A Formalized Vision to Operationalize Pattern-Based Scenarios. 57-61 - Sameh Ghallabi, Fathi Essalmi, Mohamed Jemni

, Kinshuk:
Selection and Composition of Personalization Parameters in Cloud. 62-64 - I-Han Hsiao, Sesha Kumar Pandhalkudi Govindarajan:

Semantic Feedback for Paper-Based Programming Exams. 65-69 - Chris Leberknight, Jeffrey Adamski, Sebastian Kufel:

The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-Learning. 70-71 - Patrick Davis, Phillip Long, Doris Adams, Stephanie Corliss, Min Liu, Emily McKelroy, Kenneth Tothero, Josh Walker, Kamran Ziai:

Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience. 72-74 - Yasmín Hernández

, Miguel Pérez-Ramírez:
Virtual Reality Systems for Training Improvement in Electrical Distribution Substations. 75-76
Track 3. Wireless, Mobile, Pervasive and Ubiquitous Technologies for Learning (WMUTE@ICALT2016)
- Christoph Rensing

:
A Context Aware Learning Application for Communities of Service Technicians. 77-81 - Tobias Moebert

, Julius Höfler, Ulrike Lucke:
An Authoring System for Adaptive Mobile Learning Content. 82-84 - Kousuke Mouri, Fumiya Okubo, Atsushi Shimada

, Hiroaki Ogata:
Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education. 85-89 - Xuan-Lam Pham, Thi-Huyen Nguyen

, Wu-Yuin Hwang
, Gwo-Dong Chen:
Effects of Push Notifications on Learner Engagement in a Mobile Learning App. 90-94 - Shu Wei Liu, Chang Hwa Wang:

Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game. 95-99 - Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher:

From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative. 100-101 - Brian G. Burton, Barbara N. Martin:

Six Years of Teaching Mobile Computing: What We Have Learned. 102-103 - Huyen Nguyen-Thi, Wu-Yuin Hwang

, Xuan-Lam Pham, Gwo-Dong Chen:
Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store. 104-108
Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL@ICALT2016)
- Wen-Liang Chung, Wei-Yi Wu, Chung-Li Wu, De-Yuan Huang, Chi-Wen Huang, Gwo-Dong Chen:

A Video Comic Drama Based Learning System for Collaborative Learning. 109-111 - Bernardo Pereira Nunes

, Giseli Rabello Lopes, Terhi Nurmikko-Fuller
, Marco A. Casanova, Sean W. M. Siqueira
:
An Educational Game Based on Images and Semantic Web Technologies. 112-116 - Vani Kalloo, Permanand Mohan, Kinshuk:

An Investigative Process for Enhancing the Design of a Mathematics Learning Game. 117-119 - Hendrys Tobar Munoz

, Silvia Baldiris
, Ramón Fabregat:
Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method. 120-122 - Kazuya Takemata, Tsubasa Takeda, Misa Tanaka, Akiyuki Minamide:

Development of Game Software Based on Color Universal Design. 123-124 - Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:

Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities. 125-129 - Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen:

Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction. 130-132 - Hiroyuki Mitsuhara

, Masami Shishibori, Junya Kawai, Keisuke Iguchi:
Game-Based Evacuation Drills Using Simple Augmented Reality. 133-137 - Alke Martens, Wolfgang Müller:

Gamification - A Structured Analysis. 138-142 - Diego J. Rivera-Gutierrez, Andrea Kleinsmith, Gail Childs, Roberta Pileggi, Benjamin Lok

:
Self-Assessment Through Interactive In-Action Reflections to Improve Interpersonal Skills Training. 143-147 - Annalisa Terracina, Riccardo Berta

, Francesca Bordini, Riccardo Damilano, Massimo Mecella
:
Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents. 148-152 - Ahmed Tlili

, Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni
, Kinshuk:
Towards a Generic UML Model to Support Designing Educational Role Playing Games. 153-157
Track 5. Computer Supported Collaborative Learning (CSCL@ICALT2016)
- Andreas Harrer

, Andreas Lingnau
:
Bringing Balance to the Forces of Learning Design: Integrating Self-Regulated Planning and Scripting via Model Transformations. 158-162 - Dai-Yi Wang:

Collaborative Problem-Solving Process in a Web-Based Anchored Instruction. 163-165 - Tonny Meng-Lun Kuo

, Shelley Shwu-Ching Young:
How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research. 166-170 - William Cain

, John Bell, Cui Cheng:
Implementing Robotic Telepresence in a Synchronous Hybrid Course. 171-175 - Chang Xu, Yafeng Zheng, Hening Hu, Yanyan Li:

Measuring and Visualizing Individual Contributions in Online Collaborative Discussions. 176-180 - Zeyad Ali

, Disi Wang, Mohammed Samaka, Yongwu Miao:
PLATE-PBL: Development and Implementation of a Script-Based PBL Environment in Moodle. 181-183 - Elvira Popescu

, Mihai Dascalu
, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu
:
Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study. 184-188 - Wei Zakharov

, Johannes Strobel
:
Visualization of Teacher Social Capital in a Computer-Supported Engineering Education Teacher Professional Development Program. 189-190
Track 6. Technology-enhanced Assessment in Formal and Informal Education (TeASSESS@ICALT2016)
- Heraclito A. Pereira, Alberto F. De Souza

, Crediné Silva de Menezes:
A Computational Architecture for Learning Analytics in Game-Based Learning. 191-193 - Rekha Ramesh

, M. Sasikumar, Sridhar Iyer:
A Software Tool to Measure the Alignment of Assessment Instrument with a Set of Learning Objectives of a Course. 194-198 - Buddhiprabha Erabadda, Surangika Ranathunga

, Gihan Dias:
Computer Aided Evaluation of Multi-Step Answers to Algebra Questions. 199-201 - Jorge J. Villalón

, Alejandra Beghelli, Jose Merino:
Cost and Benefit of a Computer Supported Real Time Delphi Method on Inter-Rater Reliability Using Rubrics in Highly Subjective Evaluation Tasks. 202-206 - Patil Deepti Reddy

, Alka Mahajan:
Expert System for Generating Teaching Plan Based on Measurable Learning Objectives and Assessment. 207-208 - I-Han Hsiao, Claudia López

:
Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides. 209-211 - Karen L. Myers, Melinda T. Gervasio:

Solution Authoring via Demonstration and Annotation: An Empirical Study. 212-216 - Bernardo Pereira Nunes

, Terhi Nurmikko-Fuller
, Giseli Rabello Lopes, Sean W. M. Siqueira
, Gilda Helena Bernardino de Campos, Marco A. Casanova:
Treasure Explorers - A Game as a Diagnostic Assessment Tool. 217-221
Track 7. Big Data in Education and Learning Analytics (BDELA@ICALT2016)
- Gloria Natividad Beltran del Rio, J. Michael Spector, Nicholas Evangelopoulos:

An Analysis of Educational Technology Publications from January 1995 to December 2014. 227-229 - João Carlos Sedraz Silva

, Jorge Luis Cavalcanti Ramos, Rodrigo Lins Rodrigues
, Alex Sandro Gomes
, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel
:
An EDM Approach to the Analysis of Students' Engagement in Online Courses from Constructs of the Transactional Distance. 230-231 - Rodrigo Lins Rodrigues

, Jorge Luis Cavalcanti Ramos, João Carlos Sedraz Silva
, Alex Sandro Gomes
, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel
:
Discovering Level of Participation in MOOCs through Clusters Analysis. 232-233 - Alan Berg, Maren Scheffel

, Hendrik Drachsler
, Stefaan Ternier, Marcus Specht:
Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent. 234-236 - Rémi Venant, Philippe Vidal, Julien Broisin:

Evaluation of Learner Performance During Practical Activities: An Experimentation in Computer Education. 237-241 - Tomas Hasbun, Alexandra Araya, Jorge J. Villalón

:
Extracurricular Activities as Dropout Prediction Factors in Higher Education Using Decision Trees. 242-244 - Tamra Ross

, Ting-Wen Chang, Cindy Ives, Nancy Parker, Andrew Han, Sabine Graf
:
Improving the User-Friendliness of AAT through a Staged Evaluation. 245-249 - Paul-Stefan Popescu

, Marian Cristian Mihaescu
, Elvira Popescu
, Mihai Mocanu:
Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance. 250-254
Track 8. Technology-Enhanced Science, Technology, Engineering and Math Education (TeSTEM@ICALT2016)
- Thiago Reis da Silva, Eduardo Henrique da Silva Aranha:

An Empirical Study of Online K-12 Education for Programming Games. 255-259 - TeAirra M. Brown, Tiffanie R. Smith, Joseph L. Gabbard

, Juan E. Gilbert
:
Augmenting Mathematical Education for Minority Students. 260-264 - Rhonda Christensen, Gerald Knezek:

Effect of Energy Monitoring Activities on Climate Change Beliefs and Intentions: Replication of Findings at Multiple Project Locations. 265-269 - Cuilan Wang

, Qing Shao:
Engaging Students in Learning Science and Technology Using Students-Generated Educational Videos. 270-274 - Leila A. Mills:

Engineers as Role Models: Strengthening Student Desire to Participate in Science. 275-277 - Charoenchai Wongwatkit

, Niwat Srisawasdi
, Gwo-Jen Hwang, Patcharin Panjaburee
:
Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. 278-282 - Yihan Lu, I-Han Hsiao, Qi Li:

Exploring Online Programming-Related Information Seeking Behaviors via Discussion Forums. 283-287 - Jing Leng, Jiayu Zhu, Xiaoting Wang, Xiaoqing Gu:

Identifying the Potential of Danmaku Video from Eye Gaze Data. 288-292 - Marco Oreggia, Carlo Chiorri, Francesca Pozzi

, Armando Tacchella
:
Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics. 293-294 - Aoife Brady

, Owen Conlan
, Vincent P. Wade:
Lesson Planner Tool for Supporting Teachers to Create Pedagogically Sound Learning Resources. 295-299 - Qiming Huang:

Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTB. 300-301 - Sven Manske

, Heinz Ulrich Hoppe:
The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts. 302-306 - María-Blanca Ibáñez-Espiga, Angela Di Serio

, Diego Villarán, Carlos Delgado Kloos:
The Acceptance of Learning Augmented Reality Environments: A Case Study. 307-311 - Hsin-Yi Chang, Yuan-Tse Yu, Hsin-Kai Wu, Ying-Shao Hsu:

The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning. 312-313 - Stylianos Sergis, Demetrios G. Sampson:

Towards a Teaching Analytics Tool for Supporting Reflective Educational (re) Design in Inquiry-Based STEM Education. 314-318
Track 9. Technology Enhanced Language Learning (TELL@ICALT2016)
- Yi Hsuan Wang:

A Pilot Evaluation of the Chinese Learning System to Support a Flipped Classroom. 319-323 - Talvany Carlotto, Patrícia Augustin Jaques

:
An Animated Pedagogical Agent on a CALL System Lecturing about the English Present Perfect Tense to Brazilian Students. 324-326 - Yi-Ting Huang, Tzu-Chi Yang

, Meng Chang Chen, Chien-Ming Chen, Yeali S. Sun:
Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language Learning. 327-331 - Chia-Ning Hsu, I-Ling Cheng

, Sie Wai Chew, Guan Ying Wu, Chun-Yu Zhu, Pin-Yang Liu, Nian-Shing Chen:
Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary. 332-336 - Kae Nakaya, Masao Murota:

Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement. 337-341 - Anna Mavroudi, Dina Tsagari:

Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning? 342-346 - Noriko Uosaki, Mahiro Kiyota, Kousuke Mouri, Hiroaki Ogata, Mahdi Choyekh:

Onomatopoeia Learning Support for Japanese Language Learners Using Ubiquitous Learning Log System with eBook. 347-348
Track 10. Motivational and Affective Aspects in Technology-enhanced Learning (MA-TEL@ICALT2016)
- Roman Senderek:

A Model for Learning-Enhancing Work Design in a Digitized World. 349-353 - Pei-Shan Tsai, Ching Sing Chai

, Yen-Yuan Chen
, Ming-Hsien Lee
, Jyh-Chong Liang, Chin-Chung Tsai
:
A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building Behaviors. 354-356 - Emmanuel Awuni Kolog, Calkin Suero Montero, Erkki Sutinen

:
Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception. 357-359 - Deborah Cockerham, Zhengsi Chang, Mike Schellen, Lin Lin

:
Cognitive Task Performance in Technology-Enhanced Learning Environments. 360-362 - María Lucía Barrón-Estrada

, Ramón Zataraín-Cabada
, Raúl Oramas Bustillos
, Giner Alor-Hernández
:
How an Affective Learning Environment for Learning Java Impacts the Student's Learning Results. 363-365 - Kamila Takayama Lyra, Seiji Isotani

, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques
, Ig Ibert Bittencourt
:
Infographics or Graphics+Text: Which Material is Best for Robust Learning? 366-370 - Ana Paula Scariot, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran

:
Students Effort vs. Outcome: Analysis Through Moodle Logs. 371-372 - Sumayah Abu-Dawood:

The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment. 373-375 - Lanqin Zheng, Xin Li:

The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning Environment. 376-380 - Erin Walker, Victor Girotto, Younsu Kim, Kasia Muldner:

The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning. 381-385 - Rongxia Zhuang, Junfeng Yang, Bo Li, Ying Zhang, Ronghuai Huang:

The Framework of Digital Learning Capacity for Digital Natives. 386-390
Track 11. Technology Enabled Learning of Thinking Skills (TELoTS@ICALT2016)
- Sergio Santos Silva Filho, Rodrigo Bonacin

:
Best Practices in WebQuest Design: Stimulating the Higher Levels of Bloom's Taxonomy. 391-395 - Jia-Wei Chang, Tzone-I Wang, Ming-Che Lee, Chien-Yuan Su, Po-Chin Chang:

Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning Environment. 396-400 - Chandan Dasgupta:

Investigating the Use of Simulation Model for Teaching Engineering Design. 401-403 - Chien-Sing Lee

, K. Daniel Wong:
Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational Opportunities. 404-406
Track 12. Recommender and Decision Support Systems for Learning (ReSyL@ICALT2016)
- Thiago Baesso Procaci, Bernardo Pereira Nunes

, Terhi Nurmikko-Fuller
, Sean W. M. Siqueira
:
Finding Topical Experts in Question & Answer Communities. 407-411 - Marcio Santos, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran

:
Learning Object Recommendation System Evaluation. 412-413 - Anna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Müller, Thanasis Hadzilacos

, Nuno Otero
, Karl Barth, Koula Georgiou:
Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns. 414-415 - Xiaoyin Che

, Thomas Staubitz
, Haojin Yang, Christoph Meinel:
Pre-Course Key Segment Analysis of Online Lecture Videos. 416-420 - Yaofeng Xue, Wei Guo, Xiaoqing Gu

:
Research on Educational Decision Supporting System of Compulsory Education Policy. 421-422 - Soude Fazeli, Enayat Rajabi, Leonardo Lezcano, Hendrik Drachsler

, Peter B. Sloep:
Supporting Users of Open Online Courses with Recommendations: An Algorithmic Study. 423-427 - Steven Lehr, Hong Liu, Sean Kinglesmith, Alex Konyha, Natalia Robaszewska, Jacob Medinilla:

Use Educational Data Mining to Predict Undergraduate Retention. 428-430
Track 13. Technology Supported Education for People with Disabilities (TeDISABLE@ICALT2016)
- Sara Cebrián Cifuentes

, Soledad Gómez García
, M. Puig Andrés-Sebastiá, Jorge D. Camba
, Manuel Contero
:
Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students. 431-435 - James Ohene-Djan, Sandra Fernando:

Drawing for Blind Learners: Assistive Technology for Graphical Design. 436-440 - Yosra Bouzid, Mohamed Ali Khenissi, Mohamed Jemni

:
The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners. 441-445 - Ulrike Lucke, Thais Castro:

The Process of Inclusive Design. 446-447 - Dietmar Zoerner, Jan Schütze, Simone Kirst, Isabel Dziobek, Ulrike Lucke:

Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism. 448-452
Track 14. Smart Learning Environments (SLE@ICALT2016)
- Wei Cheng, Pen Chen, Xiaolin Liu, Ronghuai Huang

:
Designing Authentic Learning to Meet the Challenges of Digital Natives in First-Year Program: An Action Research in Chinese University. 453-454 - Xiaochen Wang, Siu-Cheung Kong

, Ronghuai Huang
:
Influence of Digital Equipment on Interaction Quality in Technology-rich Classroom. 455-459 - Zhengcheng Fan, Wei Cheng, Guang Chen, Ronghuai Huang

:
Meta-Analysis in Educational Technology Research: A Content Analysis. 460-462 - Jing Du, Ronghuai Huang

, Xiaolin Liu, Wei Cheng:
Modeling the Process of ICT in K-12 Schools by Analyzing Typical Exemplars in Global Context. 463-464 - Álvaro Figueira

:
Predicting Grades by Principal Component Analysis: A Data Mining Approach to Learning Analyics. 465-467 - David Boulanger, Jeremie Seanosky, Clayton Clemens, Vivekanandan Kumar, Kinshuk:

SCALE: A Smart Competence Analytics Solution for English Writing. 468-472 - Alexander Kiy

, Ulrike Lucke:
Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature Review. 473-477
Track 15. Maker Spaces and 3-D Printing Based Innovations (Make&3DPrint@ICALT2016)
- Sharon Lynn Chu, Genna Angello, Francis K. H. Quek, Mario Suarez

:
A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory. 478-482 - Alicia Stansell, Tandra L. Tyler-Wood:

Digital Fabrication for STEM Projects: A Middle School Example. 483-485 - Haonan Wang, Chun Zhou, Yonghe Wu:

Smart Cup, Wisdom Creation: A Project-Based Learning Initiative for Maker Education. 486-488 - Glen Bull, Nigel Standish, Tandra L. Tyler-Wood:

Teaching Science and Engineering through Reconstruction of Historic Inventions. 489-492
Track 16. Wearable Technologies in Education (WearTech@ICALT2016)
- I-Ling Cheng

, Sie Wai Chew, Yihaung Kang, Weilun Chang, Nian-Shing Chen:
Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning. 493-497 - Jennifer Keshwani, Bradley S. Barker, Gwen Nugent, Neal Grandgenett:

WearTec: Empowering Youth to Create Wearable Technologies. 498-500 - Hao-Cheng Chang, I-Chun Hung, Sie Wai Chew, Nian-Shing Chen:

Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload. 501-502
Track 17. Virtual Worlds in Education and Training (VWET@ICALT2016)
- Qiuju Li, Fangyi Wan

:
A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for Example. 503-505 - Sheng-Shiang Tseng

, Shih-Hsien Yang, Hui-Chin Yeh
:
A Review of Design-Based Research. 506-507 - Hsiu-Ting Hung, Jo-Ling Chang, Hui-Chin Yeh

:
A Review of Trends in Digital Game-Based Language Learning Research. 508-512 - Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang

, Sridhar Iyer:
Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. 513-517 - Indy Y. T. Hsiao, Stephen J. H. Yang

, Tzi-Li Chang, Yu-Heng Wei, Yu-Ju Lan
:
Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics. 518-519 - Indy Y. T. Hsiao, Chia-Ling Kao

, Yi-Chun Tsai, Yen-Ting Lin, Yu-Ju Lan
:
Creating a Virtual Language Learning Environment in Second Life. 520-522 - Tales Nereu Bogoni, Gregory de Oliveira Feijo, Roberta Kochenborger Scarparo, Márcio Sarroglia Pinho

:
Endodontic Simulator for Training the Access to the Pulp Chamber and Root Canal Preparation Tasks. 523-525 - Anurag Deep, Prajish Prasad, Soumya Narayanan

, Maiga Chang
, Sahana Murthy
:
Game Based Learning of Blood Clotting Concepts. 526-530 - Shih-Hsien Yang, Hsiu-Ting Hung, Hui-Chin Yeh

:
How Student Teachers' Online Commentaries Scaffold Student Writing. 531-532 - Thomas Jund, Antonio Capobianco, Frédéric Larue:

Impact of Frame of Reference on Memorization in Virtual Environments. 533-537 - Cliff Zintgraff, Ed Fuller:

WhyPower and Careers with Mathematics: How Middle School Students Responded in a Virtual World. 538-539
Doctoral Consortium
- Roberto Agustín García-Vélez

, Martín López Nores, Yolanda Blanco-Fernández
:
Automating the Formation of Sporadic Groups and the Selection of Topics for Online Language Learning Driven by Personality Traits and Interest Profiles. 540-542 - Jewoong Moon

, Fengfeng Ke:
Categorization of Embodied User Interface in Immersive Virtual Environment. 543-545 - Sofia Papavlasopoulou

:
Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods. 546-548 - Gwendolyn M. Morel:

Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment. 549-551 - Cliff Zintgraff:

STEM Professional Volunteers in Secondary STEM Education: A Study Proposal to Better Understand the Practices of Educators. 552-554 - Venkatapathy Subramanian

:
Towards Business Process Management Based Workplace e-Learning. 555-557

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














