BASIC Programming: Difference between revisions
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{{About|the Atari 2600 cartridge|programming in other |
{{About|the Atari 2600 cartridge|programming in other BASIC dialects|BASIC|other uses|Basic programming (disambiguation){{!}}Basic programming}} |
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{{Use dmy dates|date=July 2017}} |
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{{refimprove|date=October 2017}} |
{{refimprove|date=October 2017}} |
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{{Infobox video game |
{{Infobox video game |
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|title = |
|title = BASIC Programming |
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|image = Basicprogramming.png |
|image = Basicprogramming.png |
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'''BASIC Programming''' (Model# CX2620) is an [[Atari 2600]] |
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cartridge that teaches simple computer programming. It was released in 1979 and was one of only a few non-gaming cartridges designed for the console. The programming language is similar to dialects of [[BASIC]]. The Atari 2600's [[Random-access memory|RAM]] size of 128 bytes restricts the possibilities for writing programs. |
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==Details== |
==Details== |
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The BASIC Programming display |
The BASIC Programming display is divided into six regions: |
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* '''Program''' where instructions are |
* '''Program''' is where instructions are typed. It has a maximum of nine to eleven lines of code. |
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* [[Call stack|Stack]] shows temporary results of what |
* '''[[Call stack|Stack]]''' shows temporary results of what the program does. |
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* [[Variable (computer science)|Variables]] |
* '''[[Variable (computer science)|Variables]]''' stores the values of any variables that the program is using. |
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* '''Output''' displays any output values |
* '''Output''' displays any output values that the program creates. |
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* '''Status''' |
* '''Status''' shows the amount of available memory remaining. |
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* '''Graphics''' contains two colored squares that can be manipulated by |
* '''Graphics''' contains two colored squares that can be manipulated by the program. |
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Input is given through two Atari keypad controllers, which came with special overlays to show how to type the different commands and letters.<ref>[https://atariage.com/controller_page.html?ControllerID=4&SystemID=2600 Controllers - Atari Keypad], Atari KeypadSystem: Atari 2600, Model Number: CX50, ''Sold in pairs, functionally identical to the Kid's Controller and the Video Touch Pad. Included overlays with commands, meant to be used with Basic Programming.''</ref> Programs |
Input is given through two Atari keypad controllers, which came with special overlays to show how to type the different commands and letters.<ref>[https://atariage.com/controller_page.html?ControllerID=4&SystemID=2600 Controllers - Atari Keypad], Atari KeypadSystem: Atari 2600, Model Number: CX50, ''Sold in pairs, functionally identical to the Kid's Controller and the Video Touch Pad. Included overlays with commands, meant to be used with Basic Programming.''</ref> Programs are restricted to 64 characters in size and 9 lines of code, limiting the programs that can be written. Users can disable all windows except Program and keep selecting "New Line" until 11 lines of code are present. |
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==See also== |
==See also== |
Revision as of 22:12, 26 June 2018
This article needs additional citations for verification. (October 2017) |
BASIC Programming | |
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Developer(s) | Warren Robinett[1] |
Publisher(s) | Atari |
Designer(s) | Warren Robinett |
Platform(s) | Atari 2600 |
Release | 1979 |
BASIC Programming (Model# CX2620) is an Atari 2600 cartridge that teaches simple computer programming. It was released in 1979 and was one of only a few non-gaming cartridges designed for the console. The programming language is similar to dialects of BASIC. The Atari 2600's RAM size of 128 bytes restricts the possibilities for writing programs.
Details
The BASIC Programming display is divided into six regions:
- Program is where instructions are typed. It has a maximum of nine to eleven lines of code.
- Stack shows temporary results of what the program does.
- Variables stores the values of any variables that the program is using.
- Output displays any output values that the program creates.
- Status shows the amount of available memory remaining.
- Graphics contains two colored squares that can be manipulated by the program.
Input is given through two Atari keypad controllers, which came with special overlays to show how to type the different commands and letters.[2] Programs are restricted to 64 characters in size and 9 lines of code, limiting the programs that can be written. Users can disable all windows except Program and keep selecting "New Line" until 11 lines of code are present.
See also
- Spectravideo CompuMate Basic Keyboard Enhancer - Atari 2600 cartridge
- Family BASIC
References
- ^ Interview:Warren Robinett, By James Hague, Halcyon Days, How long did it take to write?...I had "Adventure" sort of done in the fall of 1978, but I wasn't satisfied. I sort of put it on the shelf for the next six months while I did the "BASIC Programming" cartridge, and finished them both simultaneously, in June 1979.
- ^ Controllers - Atari Keypad, Atari KeypadSystem: Atari 2600, Model Number: CX50, Sold in pairs, functionally identical to the Kid's Controller and the Video Touch Pad. Included overlays with commands, meant to be used with Basic Programming.