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The King of Fighters '97

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The King of Fighters '97
Arcade flyer featuring (from left to right): Iori Yagami, Billy Kane, Kyo Kusanagi, Shingo Yabuki, Blue Mary, and Chris.
Developer(s)
SNK
Publisher(s)
SNK
Director(s)Toyohisa Tanabe
Producer(s)Takashi Nishiyama
Designer(s)Akiko Yukawa
Aska Tahara
Chikara Yamasaki
Programmer(s)S. Fujinuki
Souta Ichino
Artist(s)Toshiaki Mori
Composer(s)Akihiro Uchida
Hideki Asanaka
Toshio Shimizu
SeriesThe King of Fighters
Platform(s)Arcade, Neo Geo AES, Neo Geo CD, PlayStation, Sega Saturn
Release
July 28, 1997
  • Arcade
    • WW: 28 July 1997
    Neo Geo AES
    • WW: 25 September 1997
    Neo Geo CD
    • WW: 30 October 1997
    Saturn
    • JP: 26 March 1998
    PlayStation
    Original release
    • JP: 28 May 1998
    Re-release
    • JP: 24 June 1999
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNeo Geo MVS

The King of Fighters '97[a] (KOF '97), which is the fourth game in The King of Fighters (KOF) series, is a fighting video game that was produced in 1997 by SNK for its Neo Geo multi-video system (MVS) arcade platform and its AES home console. The game was ported to the Neo Geo CD console and released worldwide; it was also ported to the PlayStation and Sega Saturn consoles and released in Japan. KOF '97 is the last game in the "Orochi Saga" storyline, which begins in The King of Fighters '95. The new tournament focuses on the servants of the demon Yamata no Orochi, also known as the "Will of Gaia", who plan to revive their master by gathering energy and sacrifices from the fighters in the KOF tournament. SNK created multiple playable characters and enhanced versions of five characters who serve as both hidden and boss characters.

KOF '97 was the first game in the series to be directed by its battle system's designer Toyohisa Tanabe. He replaced Masanori Kuwasashi, who stopped working on the series after The King of Fighters '96. Creation of the game's characters was difficult due to the need to create bosses, most notably Iori Yagami's berserker form, andthe final boss Orochi, to properly tell the game's story in an appealing fashion. Among its several ports, SNK developed a version of KOF '97 subtitled Global Match that has online features.

Upon its release, game designers praised KOF '97 for the handling of its narrative, though critics wondered if the controls and balance were better than those of previous installments. Each port of the game sold fairly well, and it was followed by The King of Fighters '98, which includes most of the Orochi arc cast, who fight in a non-canonical tournament. In 1999, SNK released The King of Fighters '99, which has a new story arc and cast. Yumekobo also created a visual novel with role-playing game elements titled The King of Fighters: Kyo, which retells the events of The King of Fighters '97 but primarily focuses on Kyo's life. A spin-off light novel titled The King of Fantasy was written in 2019.

Gameplay

Gameplay screenshot showcasing a match between Shermie in Extra Mode battling Ralf Jones in Advanced Mode.

The fighting game uses the same format as the previous KOF installment; these involve the use of three-characters teams but introduces two playing styles, "Advanced" and "Extra", which the player can select before choosing their team.

Advanced mode is based on KOF '96 including the ability dodge moves, counterattack or plan jumps but has a redesigned Power Gauge.[1] The Power Gauge, instead of charging, is now filled whenever the player strikes the opponent or when Special Moves are performed. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. By performing a Super Special Move while in MAX mode, the player can perform a more-powerful Super Special Move.[2]

Extra mode is based on the first two games in the series, KOF '94 and KOF '95. As in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and, as in Advanced mode, their character's offense and defense will increase. The player can only perform Super Special Moves in Max mode or when the life gauge is nearly empty and flashing red. The Super move will be even more powerful when the player performs a Super move in MAX mode while the life gauge is flashing red. The Emergency Roll maneuver from KOF '96 used in Advanced mode is replaced with the side-step from KOF '94 and KOF '95.[3]

Plot and characters

The highly successful and lucrative King of Fighters (KOF) tournament has sparked a worldwide fighting craze. Within a few months of the tournament ending, large corporations had held smaller KOF tournament qualifiers and constructed special KOF stadia around the world to hype the next tournament. News of the next tournament spreads and new fighters arrive to watch the preliminary matches. All of the previous game's characters, except the disbanded Boss Team, return. Kasumi Todoh went to search for her father, and Mature and Vice were killed by Iori Yagami after he was possessed by the previous game's Riot of Blood. Chizuru Kagura, the sub-boss in the previous game, takes Kasumi's place in the Women Fighters Team. Geese Howard's underling Billy Kane, who participated in The King of Fighters '95, returns to work with the agent Blue Mary and the wanted felon Ryuji Yamazaki (both from Fatal Fury 3: Road to the Final Victory) to form the "'97 Special Team". Iori returns as a Team Edit character along with Shingo Yabuki, a high-school student who patterns his fighting style on that of his idol and reluctant mentor Kyo Kusanagi. An alternative version of Kyo with his pre-KOF '96 moveset appears as a hidden character.[4]

Iori and Leona appear to fight as mid-boss characters in the Riot of the Blood curse, depending on which characters the player is using. A team of all-new characters, Yashiro Nanakase, Shermie, and Chris, form the "New Faces Team", which is revealed to be the last-three servants from Orochi during the Arcade Mode. The New Faces Team fights as sub-boss characters, having more powerful abilities than their common forms. Once they are defeated, Orochi possesses Chris' body to fight as the final boss character. Depending on team chosen, Orochi is sealed to hide the next match with the New Faces Team, offering their lives to their lord. If the Hero Team wins the final battle, Iorichallenges Kyo to a one-on-one fight. The plot is further altered if the player uses the Sacred Treasures Team; it is revealed Kyo's girlfriend Yuki is a descendant of the goddess Kushinadahime, who is meant to be offered to revive Orochi. The defeated Orochi tries to use Iori's Cursed to turn him against his teamates but Iori resits and Kyo finishes Orochi.[5][6]

New characters to the series are marked below in bold:

Development

The myths of Susanoo slaying the Yamata no Orochi that influenced the franchise's first story arc end with this installment.

The series' previous installment, The King of Fighters '96, was the last game to be directed by Masanori Kuwasashi, who experienced pressure with the annual-release schedule. Kuwasashi was replaced with battle designer Toyohisa Tanabe, who ended the Orochi arc with The King of Fighters '97. Tanabe was charge of balancing characters; his main objective was to end the Orochi story arc by revealing the title villain who would take human form and face the Sacred Treasures Team, who debuted in the previous game. KOF '97 was intended to improve on the previous game's new, experimental systems.[7] The Orochi arc was planned since the series' beginning; the protagonist Kyo Kusanagi was inspired by Japanese myths, especially a move titled "Orochinagi" that is featured in the climatic battle against the demon.[8][9]

The narrative of KOF '97 focuses on Kyo's design and moves,and his social life because the antagonists almost sacrifice his girlfriend Yuki. Although Yuki only has one line in the game, SNK carefully chose a voice actor the character, who speaks in the Sacred Treasures Team's ending.[10] The gameplay was created to appeal to players of The King of Fighters '95 and The King of Fighters '96, which had their own fighting system. Kyo's original projectile version was added as an alternative playable version because he was popular with gamers. There was an objective to give players a large number of combos. The game uses two fighting systems.[11] There were two weeks of balances for the game.[12]

Among other subplots, Iori Yagami in his Orochi form was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. It was later decided to make Orochi Iori the mid-boss, Orochi would become the final boss, and the New Faces Team would be sub-bosses.[13] Tanabe stated the staff was initially reluctant to add this version of Iori to the series' roster due to worries about fan reactions, but did so to add more impact to the Orochi Saga's climax. He was particularly pleased to see surprised reactions from female fans to this form during KOF '97's location testing.[14] After deciding Iori as the mid-boss character, developers focused on adding Leona Heidern as an alternative mid-boss character if players were already using Iori in the game. As such, several television advertisements, and advertisements in other media, were produced to notify players about a "fork in the game" and to give hints about Orochi Leona.[15] Leona was revealed to be related with the Orochi, and the missing character Heidern acted as Leona's father figure.[16] Key arts of snakes were heavily featured in promotion of the game to symbolize the stronger presence of Orochi.[17]

The New Faces Team was created to offset the remaining top-three characters. The team-member characters were developed as a counterpart to the Hero Team; Chris manipulates fire like Kyo, Shermie uses lightning like Benimaru Nikaido and Yashiro Nanakase is a male giant like Goro Daimon.[18] The plot element of Chris acting as a new body for Orochi was developed in the early stages of production, but the staff considered using other ideas.[19] At the start of production, the plan was for Chris to use the "Flame of Darkness (Black Flame)" but because viewing the black flame on a screen was difficult, its color was changed to purple.[20] The final boss character Orochi was fist intended as "a buck-naked Chris" fighting with a shining energy ball. His final design was chosen after developers conducted a survey in which only two responders favored the first design. Orichi's character-design codename was "Chief", but several people opposed giving him the name "Orochi".[21]

In regards to characters from other series, Blue Mary from Fatal Fury 3 was favored over her initial design.[22] To have all eight of the servants of Orochi confirmed in this game, Ryuji Yamazaki from Fatal Fury 3 was chosen as the new member because the developers considered him to be a good villain and liked his snake-like appearance—the ancient Orochi was a giant snake. To adapt the character for KOF '97, the game planner provided Yamazaki with new moves.[23] Yamazaki was too different from his Fatal Fury persona after Tanabe got the producer's permission.[24]

The video-game journals Weekly Famitsu, Gamest and Neo Geo Freak conducted three reader polls to decide which characters would become members of '97 Special Team. Neo Geo Freak's winner was Billy Kane, Famitsu's was Yamazaki, and Gamest's was Blue Mary, who came second to Duck King from the Fatal Fury series. The three journals also created a team; players could view an image of them after beating the Japanese version of the game. Neo Geo Freak's staff chose a team of fire wielders: Billy, Kyo, and Mai Shiranui. Gamest's team consisted of Terry Bogard, Blue Mary and Joe Higashi, while Famitsu's team was composed of Chang Koehan, Choi Bounge and Ryuji Yamazaki.[25]

Release

The King of Fighters '97 was first released in Japanese arcades on July 28, 1997. It was ported to the Neo Geo AES and the Neo-Geo CD on September 25, 1997 and October 30, 1997, respectively. A PlayStation version was released on May 28, 1998. The Sega Saturn version was published on March 26, 1998; it requires the same 1MB RAM cartridge used by the previous game.[3] A "Saturn Best Collection" was first distributed on October 1, 1998, with a new cover and a lower price.[26][27]

An emulated version of the game was released as part of The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii.[28] The Neo Geo AES version was added via emulation to the Wii Virtual Console in Japan on September 6, 2011, in North America on March 8, 2012, and in the PAL region on February 9, 2012. An emulated version was released for the mobile operating systems iOS and Android in 2013; the iOS version supports the iCade accessory.[29]

The arcade version was emulated as part of the ACA Neo Geo series for the PlayStation 4 and Xbox One on November 2, 2017, with releases for Microsoft Windows, Nintendo Switch, and iOS following.[30] Another emulated release of the arcade version titled The King of Fighters '97 Global Match, featuring online multiplayer, was released in 2018 for the PlayStation 4, PlayStation Vita, and Microsoft Windows via Steam.[31]

Reception

Critical reception

Critics praised The King of Fighters '97 for its characters and narrative. AllGame wrote the game's presentation was the best in the series, calling it one of the best 2D fighting games.[32] Hardcore Gaming 101 appreciated the new characters and their playstyle, and commended the seamless integration of the story into the game. The reviewer praised the gameplay changes as "great" but criticized the game was for being unbalanced, and described the controls as more responsive than in any previous entry in the series. The reviewer praised the game's soundtrack but noted players do not hear much of it during the game.[3] Reviewing the Virtual Console release, Nintendo Life compared KOF '97 to KOF '95, saying the difference is huge; KOF '97 has more characters, improved animation and backgrounds, and more balanced artificial intelligence.[2]

In 2021, Sportskeeda noted KOF '97 as "the most well-loved and well-known" game by the series' fan community.[43] The website 1Up.com said the addition of the new Sacred Treasure Team is a proper conclusion to the Orochi story arc and praised the characters, most notably Kyo's arc, who has to deal with Orochi to save his girlfriend.[44][45] According to Kotaku Kyo is the most-heroic character in the series, considering his role in the Orochi arc where he faces enemies with the Hero Team and Sacred Treasures.[46] Media also praised the inclusion of Iori's and Leona's Orochi forms for their behavior and the violent methods they display in the story.[47][48]

Video Games [de] and MAN!AC gave positive reviews for the Neo Geo CD and PlayStation ports, respectively, but criticized the excessively lengthy load times.[42][37] Video Games deemedKOF '97 slightly worse than KOF '96.[42] Comparing the Neo Geo CD and PlayStation ports, the magazine said the PlayStation version has marginally shorter load times.[49] Consoles News said the PlayStation version's load times were optimized and noted it as the best PlayStation port of an SNK game, but was said it is inferior to the Sega Saturn port.[35] Sega Saturn Magazine said KOF '97 was a return to form for the series after the disappointment of KOF '96. Overall, it was noted as a "great game" and a "fantastic update".[40] Fun Generation did not like the visual presentation and the long load times, and called the music some of the worst on the PlayStation. The reviewer praised the game for its playability and recommended it only for experienced fighting-game fans.[36] Mega Fun complained about the small sprites compared to those in the arcade version, and called the gameplay tired.[39]

148Apps said the "iOS port holds up incredibly well" and the reviewer praised the wealth of control options.[29] Slide to Play said the virtual controls work well but the button layout is too cluttered.[41] Pocket Gamer reviewer called KOF '97 the best of the Orochi-Saga games but said it does not work well with touchscreen controls.[33] TouchArcade reviewed the 2023 version, saying: "I think it’s only a better set of multiplayer options away from being the best possible mobile port it could be".[34] Matthew Pollesel of Gaming Age gave the game a D+, saying the game is difficult to play and does not provide tutorials to learn how to play characters, and noted an input lag.[50] Kenneth Brunton, writing for Bonus Stage UK, was more positive to the presentation and input lag, making the game more appealing to players if they ignore such issues.[51]

Sales

In Japan, Game Machine listed The King of Fighters '97 in its September 1, 1997, issue as being the second-most-successful arcade game of the month.[52] By August 1998, The King of Fighters '97 had shipped 50,000 arcade sets in Japan and 100,000 overseas, the highest number among Neo Geo games.[53] According to Famitsu, the AES version sold over 19,900 copies in its first week on the market.[54]

During its release week, the Sega Saturn port of the game sold 94,327 copies in Japan. As of 2004, the game had sold 156,717 copies in Japan.[55] The PlayStation port sold 160,124 units.[56][57]

Legacy

The King of Fighters '97 was followed by The King of Fighters '98. The developers wanted to bring back old characters, and Vice and Mature were given new moves.[58] The introduction of the classic Kyo Kusanagi from KOF '97 was noted to be "a hit" with gamers. The developers added new alternative versions of other characters to the sequels, leading to the creation of the Kyo clones Kyo-1 and Kyo-2, from The King of Fighters '99, and the now-more-experienced Kyo had new moves.[59]

Yumekobo and SNK developed a game titled The King of Fighters: Kyo, which was based on Masato Natsumoto's eponymous manga, was released on August 27, 1998, in Japan for the Sony PlayStation. The game is presented as a visual novel set before The King of Fighters '97, with fights arranged in a similar fashion to turn-based role-playing games. The player-character primarily confronts Kyo.[60]

KOF '97 also inspired a spin-off light novel titled The King of Fantasy: Yagami Iori's Another World ~Remember When You See The Moon!~ (ザ・キング・オブ・ファンタジー 八神庵の異世界無双 ~月を見るたび思い出せ!~, The King of Fantasy: Yagami Iori no Isekai Musō ~Tsukio Miru Tabi Omoidase!~), which was written by Nobuhiko Tenkawa and illustrated by Eisuke Ogura. It was published in 2019 by Kadokawa Shoten. The novel primarily focuses on Iori and Kyo, who are trapped in another world after Orochi's defeat, and the meet alternate versions of the characters from the games.[61]

Notes

  1. ^ Japanese: ザ・キング・オブ・ファイターズ'97, Hepburn: Za Kingu Obu Faitāzu '97
  2. ^ a b c d e f Boss character

References

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