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1.83.14 Stable [Codename: Luna]

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@bagusnl bagusnl released this 10 Jan 04:54
942fc2e

UpdateIsAvailable-Campaign

yay, synced to preview update~

What's changed? - 1.83.14

  • [New] Allow game process to be run as child process of Collapse, by @gablm
    • This allows stuff like Steam Overlay/controls to work.
    • User can enable it under Game Settings -> Advanced Settings.
  • [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
    • User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
    • Availability of certain options depends on the system you are running on.
    • Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
    • The longer you play, the stutter should go away.
    • Ray tracing comparison: #853 (comment)
  • [Fix] Misc settings not loading, by @gablm
    • This affected stuff like Advanced game settings, command line, etc
  • [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
    • More details: #845
  • [Fix] Plugin news not reloaded on page/region refresh, by @gablm
  • [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
  • [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
    • More details: #849
  • [Fix] HSR Repair/Cache update method, by @neon-nyan
    • More details: #852
    • TL;DR: Completely rewritten
  • [Fix] Sophon not resuming update, by @neon-nyan
    • After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
  • [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
    • More details: #854
  • [Fix] Game update does not work on games without separate audio package, by @gablm
  • [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
  • [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
  • [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
    • Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
    • This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
    • More details: #846

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