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inabstractfactory/maya-capture (press backspace or delete to remove)Issue
Maya 2025 has been released with Qt6 / PySide6.
This line fails in Maya 2025.
Traceback (most recent call last):
File C:\Users\murph\AppData\Local\Ynput\AYON\dependency_packages\ayon_2402141620_windows.zip\dependencies\pyblish\plugin.py ...
help wanted
BigRoy
- 3
- Opened on Mar 28, 2024
- #94
When running maya in batch mode (mayapy.exe + maya.standalone), maya will only produce lit, smoothShaded, textured
playblasts.
viewport_options - no matter how explicit, seem to be completely ignored ...
joshdicarlo
- 2
- Opened on Aug 2, 2022
- #92
Sporadic issue in maya2022, I run a series of 4 playblasts where the main modifications are to the viewport_options:
{
displayAppearance : flatShaded if flat_shaded==True else smoothShaded ,
...
joshdicarlo
- 3
- Opened on Aug 2, 2022
- #91
capture doesn t seems to know about the backface culling override
image
frenchie1980
- 1
- Opened on Jun 27, 2022
- #90
Because setup.py imports capture.py, in order to use it you need to be in Maya. Is there any way to fix this?
I know for sphinx documentation normally you would use mock.MagicMock to avoid this kind of ...
salvaom
- 2
- Opened on Nov 16, 2018
- #89
Hi, first of all, great tool ! And here s the story...
Problem
Every thing works fine in Maya 2016 GUI mode, until capturing in standalone mode, here s what I got
details summary Glitchy /summary
cameradefault ...
bug
davidlatwe
- 2
- Opened on Aug 6, 2018
- #88
Heya,
What is the status of this project? It seems that capture does not work on Maya 2018? -- same code running fine on
maya2016.5
Cheers Clement
ISkipy
- 12
- Opened on Aug 1, 2018
- #87
A variable format is used which is a reserved keyword in python. Change that to something like output_format. Fixed the
issue but need to test out, will do a pr soon! 😄
cg-cnu
- 2
- Opened on Oct 13, 2017
- #83
VSCode is warning on pep8 linting issues. Nothing major, Just some stray spaces and indentation errors. It would be good
to fix them. Will do a pr 🙂
cg-cnu
- Opened on Oct 12, 2017
- #81
Problem
The maya.cmds.playblast saving behavior does not seem very reliable. For example I d assume in the following code to
have the second one failing because the file already exists, but it does not ...
bug
BigRoy
- 1
- Opened on Jun 7, 2017
- #80
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