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1. Have you read the configuration guide to ensure this doesn't already exist (such as in the extra settings menu)?
Yes
2. Describe your idea here:
The way that auto clutch works makes some cars like the VRC Formula Alpha 2024 or some URD cars really difficult to get a good launch off the line. I had to hit Antistall 3 times to get the FA24 going. In the case of URD cars, like the Ferrucci 296 GT3, the script cannot read engine data (Due to Extended Physics, I think) and the clutch doesn't engage at all, so the launch is compromised and I quickly fall behind others
As such, having forced Auto Clutch on all cars would help mitigate this undrivability issue
The text was updated successfully, but these errors were encountered:
The VRC formula cars have their own custom anti-stall and stuff which can clash with my auto clutch upon launch. It's unfortunate, but I'm not sure what I can do about it.
For cars that have encrypted engine data, there's no way to read the actual RPM range of the engine, and that would be needed for my auto clutch. That's the reason the auto clutch gets disabled in those cases, it just doesn't have the data it needs to function.
1. Have you read the configuration guide to ensure this doesn't already exist (such as in the extra settings menu)?
Yes
2. Describe your idea here:
The way that auto clutch works makes some cars like the VRC Formula Alpha 2024 or some URD cars really difficult to get a good launch off the line. I had to hit Antistall 3 times to get the FA24 going. In the case of URD cars, like the Ferrucci 296 GT3, the script cannot read engine data (Due to Extended Physics, I think) and the clutch doesn't engage at all, so the launch is compromised and I quickly fall behind others
As such, having forced Auto Clutch on all cars would help mitigate this undrivability issue
The text was updated successfully, but these errors were encountered: