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colorpalettes.cpp
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colorpalettes.cpp
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#ifndef __INC_COLORPALETTES_H
#define __INC_COLORPALETTES_H
#define FASTLED_INTERNAL
#include "FastLED.h"
#include "colorutils.h"
#include "colorpalettes.h"
FASTLED_USING_NAMESPACE
// Preset color schemes, such as they are.
// These schemes are all declared as "PROGMEM", meaning
// that they won't take up SRAM on AVR chips until used.
// Furthermore, the compiler won't even include these
// in your PROGMEM (flash) storage unless you specifically
// use each one, so you only 'pay for' those you actually use.
extern const TProgmemRGBPalette16 CloudColors_p FL_PROGMEM =
{
CRGB::Blue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::DarkBlue,
CRGB::Blue,
CRGB::DarkBlue,
CRGB::SkyBlue,
CRGB::SkyBlue,
CRGB::LightBlue,
CRGB::White,
CRGB::LightBlue,
CRGB::SkyBlue
};
extern const TProgmemRGBPalette16 LavaColors_p FL_PROGMEM =
{
CRGB::Black,
CRGB::Maroon,
CRGB::Black,
CRGB::Maroon,
CRGB::DarkRed,
CRGB::Maroon,
CRGB::DarkRed,
CRGB::DarkRed,
CRGB::DarkRed,
CRGB::Red,
CRGB::Orange,
CRGB::White,
CRGB::Orange,
CRGB::Red,
CRGB::DarkRed
};
extern const TProgmemRGBPalette16 OceanColors_p FL_PROGMEM =
{
CRGB::MidnightBlue,
CRGB::DarkBlue,
CRGB::MidnightBlue,
CRGB::Navy,
CRGB::DarkBlue,
CRGB::MediumBlue,
CRGB::SeaGreen,
CRGB::Teal,
CRGB::CadetBlue,
CRGB::Blue,
CRGB::DarkCyan,
CRGB::CornflowerBlue,
CRGB::Aquamarine,
CRGB::SeaGreen,
CRGB::Aqua,
CRGB::LightSkyBlue
};
extern const TProgmemRGBPalette16 ForestColors_p FL_PROGMEM =
{
CRGB::DarkGreen,
CRGB::DarkGreen,
CRGB::DarkOliveGreen,
CRGB::DarkGreen,
CRGB::Green,
CRGB::ForestGreen,
CRGB::OliveDrab,
CRGB::Green,
CRGB::SeaGreen,
CRGB::MediumAquamarine,
CRGB::LimeGreen,
CRGB::YellowGreen,
CRGB::LightGreen,
CRGB::LawnGreen,
CRGB::MediumAquamarine,
CRGB::ForestGreen
};
/// HSV Rainbow
extern const TProgmemRGBPalette16 RainbowColors_p FL_PROGMEM =
{
0xFF0000, 0xD52A00, 0xAB5500, 0xAB7F00,
0xABAB00, 0x56D500, 0x00FF00, 0x00D52A,
0x00AB55, 0x0056AA, 0x0000FF, 0x2A00D5,
0x5500AB, 0x7F0081, 0xAB0055, 0xD5002B
};
/// HSV Rainbow colors with alternatating stripes of black
#define RainbowStripesColors_p RainbowStripeColors_p
extern const TProgmemRGBPalette16 RainbowStripeColors_p FL_PROGMEM =
{
0xFF0000, 0x000000, 0xAB5500, 0x000000,
0xABAB00, 0x000000, 0x00FF00, 0x000000,
0x00AB55, 0x000000, 0x0000FF, 0x000000,
0x5500AB, 0x000000, 0xAB0055, 0x000000
};
/// HSV color ramp: blue purple ping red orange yellow (and back)
/// Basically, everything but the greens, which tend to make
/// people's skin look unhealthy. This palette is good for
/// lighting at a club or party, where it'll be shining on people.
extern const TProgmemRGBPalette16 PartyColors_p FL_PROGMEM =
{
0x5500AB, 0x84007C, 0xB5004B, 0xE5001B,
0xE81700, 0xB84700, 0xAB7700, 0xABAB00,
0xAB5500, 0xDD2200, 0xF2000E, 0xC2003E,
0x8F0071, 0x5F00A1, 0x2F00D0, 0x0007F9
};
/// Approximate "black body radiation" palette, akin to
/// the FastLED 'HeatColor' function.
/// Recommend that you use values 0-240 rather than
/// the usual 0-255, as the last 15 colors will be
/// 'wrapping around' from the hot end to the cold end,
/// which looks wrong.
extern const TProgmemRGBPalette16 HeatColors_p FL_PROGMEM =
{
0x000000,
0x330000, 0x660000, 0x990000, 0xCC0000, 0xFF0000,
0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00, 0xFFFF00,
0xFFFF33, 0xFFFF66, 0xFFFF99, 0xFFFFCC, 0xFFFFFF
};
// Gradient palette "Rainbow_gp",
// provided for situations where you're going
// to use a number of other gradient palettes, AND
// you want a 'standard' FastLED rainbow as well.
DEFINE_GRADIENT_PALETTE( Rainbow_gp ) {
0, 255, 0, 0, // Red
32, 171, 85, 0, // Orange
64, 171, 171, 0, // Yellow
96, 0, 255, 0, // Green
128, 0, 171, 85, // Aqua
160, 0, 0, 255, // Blue
192, 85, 0, 171, // Purple
224, 171, 0, 85, // Pink
255, 255, 0, 0};// and back to Red
#endif