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contextmenu.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Functionality for the right-click context menus.
* @author [email protected] (Neil Fraser)
*/
'use strict';
/**
* @name Blockly.ContextMenu
* @namespace
*/
goog.provide('Blockly.ContextMenu');
goog.require('Blockly.utils');
goog.require('Blockly.utils.uiMenu');
goog.require('goog.dom');
goog.require('goog.events');
goog.require('goog.style');
goog.require('goog.ui.Menu');
goog.require('goog.ui.MenuItem');
/**
* Which block is the context menu attached to?
* @type {Blockly.Block}
*/
Blockly.ContextMenu.currentBlock = null;
/**
* Opaque data that can be passed to unbindEvent_.
* @type {Array.<!Array>}
* @private
*/
Blockly.ContextMenu.eventWrapper_ = null;
/**
* Construct the menu based on the list of options and show the menu.
* @param {!Event} e Mouse event.
* @param {!Array.<!Object>} options Array of menu options.
* @param {boolean} rtl True if RTL, false if LTR.
*/
Blockly.ContextMenu.show = function(e, options, rtl) {
Blockly.WidgetDiv.show(Blockly.ContextMenu, rtl, null);
if (!options.length) {
Blockly.ContextMenu.hide();
return;
}
var menu = Blockly.ContextMenu.populate_(options, rtl);
goog.events.listen(menu, goog.ui.Component.EventType.ACTION,
Blockly.ContextMenu.hide);
Blockly.ContextMenu.position_(menu, e, rtl);
// 1ms delay is required for focusing on context menus because some other
// mouse event is still waiting in the queue and clears focus.
setTimeout(function() {menu.getElement().focus();}, 1);
Blockly.ContextMenu.currentBlock = null; // May be set by Blockly.Block.
};
/**
* Create the context menu object and populate it with the given options.
* @param {!Array.<!Object>} options Array of menu options.
* @param {boolean} rtl True if RTL, false if LTR.
* @return {!goog.ui.Menu} The menu that will be shown on right click.
* @private
*/
Blockly.ContextMenu.populate_ = function(options, rtl) {
/* Here's what one option object looks like:
{text: 'Make It So',
enabled: true,
callback: Blockly.MakeItSo}
*/
var menu = new goog.ui.Menu();
menu.setRightToLeft(rtl);
for (var i = 0, option; option = options[i]; i++) {
var menuItem = new goog.ui.MenuItem(option.text);
menuItem.setRightToLeft(rtl);
menu.addChild(menuItem, true);
menuItem.setEnabled(option.enabled);
if (option.enabled) {
goog.events.listen(menuItem, goog.ui.Component.EventType.ACTION,
option.callback);
menuItem.handleContextMenu = function(/* e */) {
// Right-clicking on menu option should count as a click.
goog.events.dispatchEvent(this, goog.ui.Component.EventType.ACTION);
};
}
}
return menu;
};
/**
* Add the menu to the page and position it correctly.
* @param {!goog.ui.Menu} menu The menu to add and position.
* @param {!Event} e Mouse event for the right click that is making the context
* menu appear.
* @param {boolean} rtl True if RTL, false if LTR.
* @private
*/
Blockly.ContextMenu.position_ = function(menu, e, rtl) {
// Record windowSize and scrollOffset before adding menu.
var viewportBBox = Blockly.utils.getViewportBBox();
// This one is just a point, but we'll pretend that it's a rect so we can use
// some helper functions.
var anchorBBox = {
top: e.clientY + viewportBBox.top,
bottom: e.clientY + viewportBBox.top,
left: e.clientX + viewportBBox.left,
right: e.clientX + viewportBBox.left
};
Blockly.ContextMenu.createWidget_(menu);
var menuSize = Blockly.utils.uiMenu.getSize(menu);
if (rtl) {
Blockly.utils.uiMenu.adjustBBoxesForRTL(viewportBBox, anchorBBox, menuSize);
}
Blockly.WidgetDiv.positionWithAnchor(viewportBBox, anchorBBox, menuSize, rtl);
// Calling menuDom.focus() has to wait until after the menu has been placed
// correctly. Otherwise it will cause a page scroll to get the misplaced menu
// in view. See issue #1329.
menu.getElement().focus();
};
/**
* Create and render the menu widget inside Blockly's widget div.
* @param {!goog.ui.Menu} menu The menu to add to the widget div.
* @private
*/
Blockly.ContextMenu.createWidget_ = function(menu) {
var div = Blockly.WidgetDiv.DIV;
menu.render(div);
var menuDom = menu.getElement();
Blockly.utils.addClass(menuDom, 'blocklyContextMenu');
// Prevent system context menu when right-clicking a Blockly context menu.
Blockly.bindEventWithChecks_(menuDom, 'contextmenu', null,
Blockly.utils.noEvent);
// Enable autofocus after the initial render to avoid issue #1329.
menu.setAllowAutoFocus(true);
};
/**
* Hide the context menu.
*/
Blockly.ContextMenu.hide = function() {
Blockly.WidgetDiv.hideIfOwner(Blockly.ContextMenu);
Blockly.ContextMenu.currentBlock = null;
if (Blockly.ContextMenu.eventWrapper_) {
Blockly.unbindEvent_(Blockly.ContextMenu.eventWrapper_);
}
};
/**
* Create a callback function that creates and configures a block,
* then places the new block next to the original.
* @param {!Blockly.Block} block Original block.
* @param {!Element} xml XML representation of new block.
* @return {!Function} Function that creates a block.
*/
Blockly.ContextMenu.callbackFactory = function(block, xml) {
return function() {
Blockly.Events.disable();
try {
var newBlock = Blockly.Xml.domToBlock(xml, block.workspace);
// Move the new block next to the old block.
var xy = block.getRelativeToSurfaceXY();
if (block.RTL) {
xy.x -= Blockly.SNAP_RADIUS;
} else {
xy.x += Blockly.SNAP_RADIUS;
}
xy.y += Blockly.SNAP_RADIUS * 2;
newBlock.moveBy(xy.x, xy.y);
} finally {
Blockly.Events.enable();
}
if (Blockly.Events.isEnabled() && !newBlock.isShadow()) {
Blockly.Events.fire(new Blockly.Events.BlockCreate(newBlock));
}
newBlock.select();
};
};