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Huazhong University of Science and Technology
- Wuhan, China
Stars
Large-scale Self-supervised Pre-training Across Tasks, Languages, and Modalities
A fast and memory-efficient libarary for sparse transformer with varying token numbers (e.g., 3D point cloud).
Papers and Datasets about Point Cloud.
An unofficial implementation of absGS
Deep Multi-scale CNN for Dynamic Scene Deblurring
致力于实习/校招/社招进大厂打法,计算机基础知识学习,C++、Java、算法学习路线,专注于编程打法!
A list of point set matching/registration resources collected by Gang Wang
Implementation of XFeat (CVPR 2024). Do you need robust and fast local feature extraction? You are in the right place!
Code release for CVPR'24 submission 'OmniGlue'
LiDAR-NeRF: Novel LiDAR View Synthesis via Neural Radiance Fields
This is a collective repository for all 3DGS related progresses in research and industry world
[CVPR 2023 - Highlight] Accelerated Coordinate Encoding (ACE): Learning to Relocalize in Minutes using RGB and Poses
This is an official implementation for "Swin Transformer: Hierarchical Vision Transformer using Shifted Windows".
[CVPR 2024 Highlight] Official PyTorch implementation of SpatialTracker: Tracking Any 2D Pixels in 3D Space
Code of the paper: 6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
[NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
[SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
Official implementation of our NeurIPS paper "Streaming Radiance Fields for 3D Video Synthesis"
[CVPR 2024, highlight] Living Scenes: Multi-object Relocalization and Reconstruction in Changing 3D Environments
🕷️ SpiderMatch: 3D Shape Matching with Global Optimality and Geometric Consistency
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
[CVPR'24] MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D Video
[CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"