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I fixed this. The problem is that the editor binary will not fire certan errors, but when exported with *-template.zip it will find the following errors/differences:
godot.VariantType is undefined
Script paths are case-sensitive
If I find anymore I will post them here.
HOW TO EXPORT YOUR GAME
You can export your game by:
Download editor zip (for mac, turn this into a .app package using this and then zip it)
Set the "Release" option under Options in your export settings to be the above zip file.
done!
mageowl
changed the title
Exporting for desktop
Template binaries give different errors than Editor binaries | INCLUDES EXPORTING GUIDE
May 11, 2022
mageowl
changed the title
Template binaries give different errors than Editor binaries | INCLUDES EXPORTING GUIDE
Template binaries give different errors than Editor binaries *export guide included*
May 11, 2022
I have every way I can think of and it seems I cannot export my project to desktop. (A documentation would help lots.)
If anyone knows how to export my game, please tell.
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