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4.2+ support #193

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knervous opened this issue May 27, 2024 · 3 comments
Open

4.2+ support #193

knervous opened this issue May 27, 2024 · 3 comments
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enhancement New feature or request

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@knervous
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Hello, excellent work here, got things running smoothly on 4.1. There are some features I need from godot 4.2 and am wondering what the roadmap looks like here for upgrading versions and maintenance?
Going to start working through compiler errors to get the 4.2 branch working but wondered if there are any docs/discussion around upgrading.

Unrelated question, is there support for typed arrays to bridge for an html5 export?

@Inateno
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Inateno commented Aug 24, 2024

Hey, did you managed to build godot 4.2+ with this modules?

I am interested!

@nmerget nmerget added the enhancement New feature or request label Sep 15, 2024
@nmerget
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nmerget commented Sep 20, 2024

Hey, there is some older "Roadmap".

I'm focusing fixing issues for 4.1 at the moment. Next step would be to convert the repo to a GDExtension. Afterwards, I want to upgrade to new versions 👍

@Geequlim
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Thanks @nmerget for your contribution to this project. I apologize for not being able to find enough time in the short term to carry out the previous plans.

I have observed that the Godot community has grown rapidly in recent years, attracting a lot of interest from developers outside the community. However, for mobile game companies like mine that are developing commercial projects, the cost and risks of using Godot are currently too high.

Therefore, my suggestion for this project is to get it into a usable state as early as possible. This "usable state" should be sufficient for developing small game projects or game development tools. The project needs to attract more people with experience in the JavaScript ecosystem to try Godot, rather than relying solely on seasoned Unity/GDscript users.

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4 participants