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CHANGELOG.md

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  • use es modules and vite
  • remove script loader preload(url)
  • remove relative path resolver for texture image loader
  • remove cordova/fastcontext loader and build, use web by default
  • remove _create, _extend functions with js functions
  • rename lib to src, make folder structre flat

v0.8.2

  • render.js renamed to loop.js
  • node.js renamed to tree.js
  • cordova starts by mousemove

v0.8.1

  • node.scaleTo() shortcut pinning method added
  • node.matrix(true) returns relative matrix instead of absolute

v0.8.0

  • default .tween() behavior changed from append to replace
  • .tween(duration, delay) changed to .tween(duration, delay, append = false)
  • tween.clear() deprecated and no-op
  • tween.end() replaced by tween.done()

v0.7.1

  • tween.then() replaced by tween.end()
  • tween.remove/hide() are added

v0.7.0

  • images and script urls starting with ./ are resolved as relative

v0.6.7

  • Stage.Math extends native Math

v0.6.6

  • lookup atlas by name before textures
  • node.width/height() pinning shortcuts return value
  • preloadScript('url') removed

v0.6.5

  • .preload('url.js') added

v0.6.4

  • pinning shortcuts are added to nodes
  • entire atlas can be referenced

v0.6.2

  • atlas.image.url renamed to src
  • pining shorthand methods added to node
  • tick-based timeout(fn, delay) method added to node
  • entire atlas can be used as texture

v0.6.0

  • Cut/CutJS renamed to Stage/Stage.js

v0.5.0

  • atlas spec changed
  • .preload(fn) added
  • node.insert/append/prepend() methods accept array
  • node.id() renamed to node.label()
  • Cut.addTexture() removed
  • image.cropY/cropY() removed
  • anim.gotoLabel() removed
  • Cut.Anim.FPS is not public anymore
  • drawing() replaced with .canvas()
  • Texture renamed to Atlas, new Texture class replaced Cut.Out
  • node._cutouts and Cut.cutout() replaced with node._textures and Cut.texture()
  • Cut.texture() returns selection object
  • image-loader spec changed

v0.4.12

  • root.background method added

v0.4.10

  • game loop continues if any tick returns true, but only renders if touched

v0.4.9

  • texture.ratio renamed to texture.ppu

v0.4.8

  • new drawing (experimental) and cutout (internal) api

v0.4.3

  • pin set/get is refactored
  • resize in/out replace with scale in-pad/out-crop
  • default viewbox mode is 'in-pad'

v0.4.0

  • CommonJS/Node.js files and project structure

  • Source files moved to lib and platform files to platform

  • extension files moved to ext

  • lib/main set as npm main

  • texture name made optional in cutout selector: "[texture:]cutout"

  • FastContext support added to Cordova, FastCanvas loader removed

  • Cut.Out.select replaced with Cut.cutout

  • Cut.config and Cut.start(configs) are added

  • Cut.init and Loader.loadImage replaced with "app-loader" and "image-loader" configs

  • Loader merged with Root

  • Loader.start/pause/resume replaced with Cut.start/pause/resume

  • root._ratio replaced with root.viewport().ratio

  • _isCut replaced with Cut._ensure

  • Texture reorganized

  • root.resize() renamed to viewport()

v0.3.1

  • Remove Mouse(..., captureAnyMove) and use flag instead
  • Refactoring easing class and moving tween/ease to another file

v0.3.0

  • Browserified
  • Synthetic Mouse clicks instead of browser clicks
  • New off method to remove listeners
  • New data parameter for visit methods
  • _listens renamed to _flag
  • _isFunc, _function, _options and _status are removed
  • _extend signature changed

v0.2.1

  • setImage/Value/Frames/Font deprecated and replaced by image/value/frames

v0.2.0

  • mouse event listener signature changed from (rawEvent, {x, y}) to ({x, y, raw})
  • viewport listener signature changed from (width, height) to ({width, height})
  • Cut.addTexture(...) is replaced with Cut(...)
  • spy(true) is replaced with attr('spy', true)
  • tweening support for pinning XY-shorthands added
  • drawing signature changed from ([name], width, height, [ratio], callback, [def]) to ([name], width, height, [ratio], [callback]) and (def, [callback])
  • node.trigger() method added, calls .publish() and returns this
  • using deep listeners count instead of spy to optimized mouse event distribution