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Copy pathShaders.userprefs
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Shaders.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\GeometryShader2\PiramidShader.shader">
<Files>
<File FileName="Assets\GeometryShader2\ExtrudeShader.shader" Line="1" Column="1" />
<File FileName="Assets\GeometryShader2\PiramidShader.shader" Line="10" Column="4" />
<File FileName="Assets\GeometryShader2\Vectoring.cginc" Line="1" Column="1" />
<File FileName="Assets\GeometryShader2\PersonMove.cs" Line="20" Column="19" />
<File FileName="Assets\GeometryShader2\Tesselation.cginc" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>