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Obtaining an env_player's last move has been pretty straight forward by subclassing and adding some simple code to GenXEnvSinglePlayer, but I can't really figure out how to do this if the opponent isn't an env_player. Does anyone have an idea of how to do this? Accessing past states is pretty important for making game decisions, especially if you are not taking an RNN route.
The text was updated successfully, but these errors were encountered:
Obtaining an env_player's last move has been pretty straight forward by subclassing and adding some simple code to GenXEnvSinglePlayer, but I can't really figure out how to do this if the opponent isn't an env_player. Does anyone have an idea of how to do this? Accessing past states is pretty important for making game decisions, especially if you are not taking an RNN route.
The text was updated successfully, but these errors were encountered: