forked from craftyjs/Crafty
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcontrols.js
More file actions
150 lines (117 loc) · 4.78 KB
/
controls.js
File metadata and controls
150 lines (117 loc) · 4.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
(function() {
var module = QUnit.module;
var keysUp = global.keysUp;
var keysDown = global.keysDown;
module("Controls");
test("Multiway and Fourway", function() {
var e = Crafty.e("2D, Fourway")
.attr({ x: 0, y: 0});
e.multiway(50, { W: -90 });
keysDown(Crafty.keys.W);
Crafty.timer.simulateFrames(1);
equal(e._vy, -50, "Speed is 50 in -y direction");
equal(e._vx, 0, "Speed is 0 in x direction");
// Change the key's direction and speed while it's held down
e.attr({x:0, y:0});
e.multiway(100, { W: 90 });
Crafty.timer.simulateFrames(1, 20);
equal(e._vy, 100, "Speed is 100 in +y direction");
equal(e._vx, 0, "Speed is 0 in x direction");
// Change the speed with fourway, (W is negative for fourway)
e.attr({x:0, y:0});
e.fourway(50);
Crafty.timer.simulateFrames(1, 20);
equal(e._vy, -50, "Speed is 50 in -y direction");
equal(e._vx, 0, "Speed is 0 in x direction");
// Test two keys down at the same time
keysDown(Crafty.keys.UP_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vy, -50, "Still speed 50 in -y direction after up arrow");
keysUp('W');
equal(e._vy, -50, "Still speed 50 in -y direction after W is released");
e.isDown = function(key) {
return false;
};
keysUp(Crafty.keys.UP_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vy, 0, "Speed is 0 once both keys are released");
// Diagonal
keysDown(Crafty.keys.DOWN_ARROW, Crafty.keys.LEFT_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vy, 50, "Speed is 50 in +y direction when DOWN & LEFT are pressed");
equal(e._vx, -50, "Speed is 50 in -x direction when DOWN & LEFT are pressed");
keysUp(Crafty.keys.DOWN_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vy, 0, "Speed is 0 in y direction after DOWN is released");
equal(e._vx, -50, "Speed is still 50 in -x direction");
e.removeComponent("Multiway");
Crafty.timer.simulateFrames(1);
equal(e._vy, 0, "Speed set to 0 when component removed");
equal(e._vx, 0, "Speed set to 0 when component removed");
keysUp(Crafty.keys.LEFT_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vy, 0, "No change when key released after component removed");
equal(e._vx, 0, "No change when key released after component is removed");
Crafty.resetKeyDown();
e.destroy();
});
test("disableControl and enableControl and speed", function() {
var e = Crafty.e("2D, Twoway")
.attr({ x: 0 })
.twoway();
equal(e._vx, 0, "vx starts equal to 0");
e.enableControl();
e.speed({ x: 50, y: 50 });
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "No change in speed after Twoway speed is set");
e.disableControl();
keysDown(Crafty.keys.D);
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 when key D pressed while control is disabled");
e.enableControl();
Crafty.timer.simulateFrames(1);
equal(e._vx, 50, "vx = 50 once control is enabled while D key is down");
e.disableControl();
keysUp(Crafty.keys.D);
Crafty.timer.simulateFrames(1);
equal(e._vx, 50, "vx = 50 when key is released while control disabled");
e._vx = 17;
Crafty.timer.simulateFrames(1);
equal(e._vx, 17, "vx = 17 after being explicitly set while control disabled");
e.enableControl();
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 once control is enabled and no key is held");
e.disableControl();
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 if control disabled a second time");
e.enableControl();
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 once control re-enabled");
keysDown(Crafty.keys.D);
Crafty.timer.simulateFrames(1);
equal(e._vx, 50, "vx = 50 once D key pressed again");
keysUp(Crafty.keys.D);
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 once key released");
keysDown(Crafty.keys.D, Crafty.keys.RIGHT_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vx, 50, "vx = 50 when both RIGHT and D pressed");
e.disableControl();
e.speed({ x: 100, y: 100 });
Crafty.timer.simulateFrames(1);
equal(e._vx, 50, "vx remains 50 when control disabled and speed set");
e.enableControl();
Crafty.timer.simulateFrames(1);
equal(e._vx, 100, "vx = 100 when control re-enabled while keys are still held down");
e.speed({ x: 150, y: 150 });
Crafty.timer.simulateFrames(1);
equal(e._vx, 150, "vx = 150 when speed updated");
keysUp(Crafty.keys.D);
Crafty.timer.simulateFrames(1);
equal(e._vx, 150, "vx = 150 when D is released but RIGHT is still down");
keysUp(Crafty.keys.RIGHT_ARROW);
Crafty.timer.simulateFrames(1);
equal(e._vx, 0, "vx = 0 once both keys are released");
e.destroy();
});
})();