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Starred repositories
A simple and easy-to-use library to enjoy videogames programming
FFmpeg for browser, powered by WebAssembly
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A fast image processing library with low memory needs.
A Curated List of Multiplayer Game Network Programming Resources
Leptonica is an open source library containing software that is broadly useful for image processing and image analysis applications. The official github repository for Leptonica is: danbloomberg/le…
Mesh triangle reduction using quadrics
A pause button that pauses the unpausable. Handy for video game cut scenes especially, but can be used for any application, not just games.
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
'Dear Imgui' remote access library and application
Deep Depth Completion of a Single RGB-D Image
A new algorithm for retrieving topological skeleton as a set of polylines from binary images
single header C(99) library to implement client-server network code for games
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Distributed and Graph-based Structure from Motion. This project includes the official implementation of our Pattern Recognition 2020 paper: Graph-Based Parallel Large Scale Structure from Motion.
Accompanying library for the Record3D iOS app (https://record3d.app/). Allows you to receive RGBD stream from iOS devices with TrueDepth camera(s).
An implementation of Deformation Transfer algorithm in ANSI C
A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL
Minimum viable Flecs entity component system implementation in Unreal Engine.
Ellipse and Line Segment Detector, with Continuous validation