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Starred repositories

43 stars written in C
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A simple and easy-to-use library to enjoy videogames programming

C 24,437 2,385 Updated Jan 20, 2025

FFmpeg for browser, powered by WebAssembly

C 14,883 879 Updated Jan 13, 2025

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

C 13,359 5,361 Updated Jan 13, 2025

Simple Directmedia Layer

C 10,892 1,945 Updated Jan 21, 2025

A fast image processing library with low memory needs.

C 9,974 690 Updated Jan 13, 2025

A Curated List of Multiplayer Game Network Programming Resources

C 7,611 488 Updated Jan 7, 2025

Simple Unit Testing for C

C 4,225 995 Updated Jan 1, 2025

Vulkan Quake port based on QuakeSpasm

C 1,885 228 Updated Jan 19, 2025

Leptonica is an open source library containing software that is broadly useful for image processing and image analysis applications. The official github repository for Leptonica is: danbloomberg/le…

C 1,847 397 Updated Jan 18, 2025

Mesh triangle reduction using quadrics

C 1,533 241 Updated Jul 28, 2024

ORX: Portable Game Engine

C 1,493 103 Updated Jan 19, 2025

Code for the "Graphics Gems" book series

C 1,417 268 Updated Dec 21, 2024

Nice things to use along dear imgui

C 960 108 Updated Nov 4, 2024

A pause button that pauses the unpausable. Handy for video game cut scenes especially, but can be used for any application, not just games.

C 938 38 Updated Nov 25, 2023

Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki

C 751 197 Updated Jul 24, 2024

OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry

C 708 282 Updated Jan 8, 2025

'Dear Imgui' remote access library and application

C 625 55 Updated Dec 13, 2024

Deep Depth Completion of a Single RGB-D Image

C 569 142 Updated Dec 19, 2020

A new algorithm for retrieving topological skeleton as a set of polylines from binary images

C 516 65 Updated Jul 21, 2022

single header C(99) library to implement client-server network code for games

C 473 30 Updated Nov 2, 2024

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

C 464 132 Updated Mar 2, 2024

Distributed and Graph-based Structure from Motion. This project includes the official implementation of our Pattern Recognition 2020 paper: Graph-Based Parallel Large Scale Structure from Motion.

C 410 88 Updated Jul 1, 2022

Accompanying library for the Record3D iOS app (https://record3d.app/). Allows you to receive RGBD stream from iOS devices with TrueDepth camera(s).

C 406 61 Updated May 31, 2024

An implementation of Deformation Transfer algorithm in ANSI C

C 287 108 Updated Jun 24, 2012

A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL

C 194 31 Updated Jan 15, 2017

Minimum viable Flecs entity component system implementation in Unreal Engine.

C 164 15 Updated Aug 19, 2024

Ellipse and Line Segment Detector, with Continuous validation

C 131 51 Updated Nov 30, 2022

Maya Python API 3.0

C 123 18 Updated Jun 16, 2023
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