Lists (1)
Sort Name ascending (A-Z)
Starred repositories
哔哩下载姬downkyi,哔哩哔哩网站视频下载工具,支持批量下载,支持8K、HDR、杜比视界,提供工具箱(音视频提取、去水印等)。
A class-leading water system implemented in Unity
A light shafts (volumetric shadows) effect for Unity.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
Next gen iteration of the unity community ocean shader
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Fluid Simulation Implementation in Compute Shaders using Unity3D
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I wil…
Terrain topology algorithms in Unity
An Unity project to reproduce the sand rendering in Journey's style
Volume rendering by object space raymarching for Unity
2D implementation of MLS-MPM for simulating soft bodies and fluids
3D fluid simulation on the in Unity
The Non-Euclidean Unity Backend for Hyperbolica
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
Learn how to implement boat physics in Unity