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53 stars written in C#
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C# 21,471 2,342 Updated Oct 12, 2024

A class-leading water system implemented in Unity

C# 3,521 478 Updated Nov 8, 2024

A light shafts (volumetric shadows) effect for Unity.

C# 1,304 162 Updated Apr 6, 2017

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

C# 1,271 149 Updated Jun 18, 2024

Next gen iteration of the unity community ocean shader

C# 1,043 176 Updated May 19, 2020

Coding Adventure

C# 1,040 191 Updated Jul 11, 2019

Water Buoyancy Simulation for Unity

C# 914 121 Updated Jan 8, 2020

A PBD fluid in unity running on the GPU

C# 727 52 Updated Aug 30, 2022

FFT ocean for Unity

C# 683 94 Updated Jul 7, 2022

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

C# 632 73 Updated Mar 20, 2021

Fluid Simulation Implementation in Compute Shaders using Unity3D

C# 560 61 Updated Mar 1, 2022

Animating grass shader for Unity

C# 511 90 Updated Mar 31, 2016

3D Gaussian Splatting with Unity VFX Graph

C# 462 49 Updated May 16, 2024

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I wil…

C# 460 128 Updated Dec 4, 2024

Terrain topology algorithms in Unity

C# 436 54 Updated Nov 23, 2021

unity实现二维波方程交互水面与实时焦散

C# 426 107 Updated Jul 6, 2019

An Unity project to reproduce the sand rendering in Journey's style

C# 420 74 Updated Feb 22, 2018

Volume rendering by object space raymarching for Unity

C# 403 70 Updated Nov 26, 2018

2D implementation of MLS-MPM for simulating soft bodies and fluids

C# 348 28 Updated Apr 29, 2019

3D fluid simulation on the in Unity

C# 283 41 Updated Jan 30, 2022

The Non-Euclidean Unity Backend for Hyperbolica

C# 265 23 Updated Mar 25, 2022

2D fluid simulation in Unity

C# 256 39 Updated Jan 30, 2022

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

C# 248 52 Updated Mar 1, 2022

Interactive erosion in Unity

C# 173 27 Updated Oct 22, 2020

Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.

C# 140 16 Updated Mar 28, 2020

Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.

C# 123 26 Updated Apr 14, 2018

Learn how to implement boat physics in Unity

C# 107 34 Updated Jan 31, 2022

✏️ Port 2D fluid simulation to Unity.

C# 78 14 Updated Dec 10, 2015
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