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feature request: real circles (not just many-sided polygons)
feature-request
improve
#301
opened Oct 6, 2016 by
jaredly
body.isSensor = true; not setting non-collide if bodies are currently touching?
investigate
#297
opened Oct 2, 2016 by
landgreen
Calling Render.create when engine.pairs is populated throws Maximum call stack size exceeded
bug
#286
opened Sep 9, 2016 by
staff0rd
Controlling Elasticity/Deformability of Bodies
investigate
question
#280
opened Jul 30, 2016 by
mbchang
Unexpected loss of energy in frictionless perfectly elastic setting
bug
investigate
question
#256
opened Jun 3, 2016 by
mbchang
Common.extend in constructors does unnecessary deep cloning
improve
#241
opened Apr 24, 2016 by
liabru
[question] Pendulum that swings indefinitely without loss of energy?
improve
#216
opened Feb 25, 2016 by
JoeKool
src/geometry/Svg.js, SVGPathSeg deprecated in Chrome, will be removed
task
#196
opened Jan 26, 2016 by
erzahurak
Composite.remove() doesn't play nicely with enableSleeping
bug
investigate
#158
opened Oct 3, 2015 by
marekventur
Per-body events: addedToWorld, removedFromWorld, collision, collisionWith
feature-request
#65
opened Feb 22, 2015 by
Aralun
Prevent object passing through walls / tunneling (implement CCD)
feature-request
#5
opened Feb 27, 2014 by
liabru
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