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I have a ID3D12Resource that contain input image, data is already on gpu. I need to be able to resize it to match the model fixed size, like 640x480. Then model's processing result need to be upscaled back. Is there any C/C++ code example where resize of the input/output resouce is implemented on directx? How this could be achieved without passing data to cpu, that obv would be a significant slowdown.
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Resize input image to model size using directx
Resize input image (ID3D12Resource) to model size using directx
Jan 11, 2025
Hello,
I have a ID3D12Resource that contain input image, data is already on gpu. I need to be able to resize it to match the model fixed size, like 640x480. Then model's processing result need to be upscaled back. Is there any C/C++ code example where resize of the input/output resouce is implemented on directx? How this could be achieved without passing data to cpu, that obv would be a significant slowdown.
The text was updated successfully, but these errors were encountered: