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temp_allocator.h
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#pragma once
#include "memory.h"
namespace foundation
{
/// A temporary memory allocator that primarily allocates memory from a
/// local stack buffer of size BUFFER_SIZE. If that memory is exhausted it will
/// use the backing allocator (typically a scratch allocator).
///
/// Memory allocated with a TempAllocator does not have to be deallocated. It is
/// automatically deallocated when the TempAllocator is destroyed.
template <int BUFFER_SIZE>
class TempAllocator : public Allocator
{
public:
/// Creates a new temporary allocator using the specified backing allocator.
TempAllocator(Allocator &backing = memory_globals::default_scratch_allocator());
virtual ~TempAllocator();
virtual void *allocate(uint32_t size, uint32_t align = DEFAULT_ALIGN);
/// Deallocation is a NOP for the TempAllocator. The memory is automatically
/// deallocated when the TempAllocator is destroyed.
virtual void deallocate(void *) {}
/// Returns SIZE_NOT_TRACKED.
virtual uint32_t allocated_size(void *) {return SIZE_NOT_TRACKED;}
/// Returns SIZE_NOT_TRACKED.
virtual uint32_t total_allocated() {return SIZE_NOT_TRACKED;}
private:
char _buffer[BUFFER_SIZE]; //< Local stack buffer for allocations.
Allocator &_backing; //< Backing allocator if local memory is exhausted.
char *_start; //< Start of current allocation region
char *_p; //< Current allocation pointer.
char *_end; //< End of current allocation region
unsigned _chunk_size; //< Chunks to allocate from backing allocator
};
// If possible, use one of these predefined sizes for the TempAllocator to avoid
// unnecessary template instantiation.
typedef TempAllocator<64> TempAllocator64;
typedef TempAllocator<128> TempAllocator128;
typedef TempAllocator<256> TempAllocator256;
typedef TempAllocator<512> TempAllocator512;
typedef TempAllocator<1024> TempAllocator1024;
typedef TempAllocator<2048> TempAllocator2048;
typedef TempAllocator<4096> TempAllocator4096;
// ---------------------------------------------------------------
// Inline function implementations
// ---------------------------------------------------------------
template <int BUFFER_SIZE>
TempAllocator<BUFFER_SIZE>::TempAllocator(Allocator &backing) : _backing(backing), _chunk_size(4*1024)
{
_p = _start = _buffer;
_end = _start + BUFFER_SIZE;
*(void **)_start = 0;
_p += sizeof(void *);
}
template <int BUFFER_SIZE>
TempAllocator<BUFFER_SIZE>::~TempAllocator()
{
void *p = *(void **)_buffer;
while (p) {
void *next = *(void **)p;
_backing.deallocate(p);
p = next;
}
}
template <int BUFFER_SIZE>
void *TempAllocator<BUFFER_SIZE>::allocate(uint32_t size, uint32_t align)
{
_p = (char *)memory::align_forward(_p, align);
if ((int)size > _end - _p) {
uint32_t to_allocate = sizeof(void *) + size + align;
if (to_allocate < _chunk_size)
to_allocate = _chunk_size;
_chunk_size *= 2;
void *p = _backing.allocate(to_allocate);
*(void **)_start = p;
_p = _start = (char *)p;
_end = _start + to_allocate;
*(void **)_start = 0;
_p += sizeof(void *);
_p = (char *)memory::align_forward(_p, align);
}
void *result = _p;
_p += size;
return result;
}
}