-
Unity Technologies
- Copenhagen, Denmark
- www.twitter.com/phi_lira
- @phi_lira
Stars
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
A framework for rapid prototyping and development of real-time rendering techniques.
ML – From Scratch to Llama2, Mistral and Phi-2 in Pytorch
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
💡 Experimental real-time global illumination renderer 🦀
Machine Learning Engineering Open Book
Boilerplate/Starter code for trading on binance using Machine Learning. Provides a basic pipeline for data gathering, feature creation, training, testing and deployment of ML augmented bots.
Demo Project using the Universal RP from Unity3D
Unity C# reference source code.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
A sample app that demonstrates several techniques for rendering real-time shadow maps
Tutorials & examples for Arm software development tools.
Customized High-Quality Rendering Pipeline in Unity3D
contains the source code accompanying the book GPU Zen.
C++ examples for the Vulkan graphics API
The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.