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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(OS_QASys VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PUBLISH_BIN_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/Release)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PUBLISH_BIN_RELEASE})
include_directories(./src)
file(GLOB_RECURSE PROJECT_SOURCES
./src/*.cpp
./src/*.h
./src/*.ui
./res/*.qrc
./res/*.rc
./ui/*.ui
)
list(APPEND CMAKE_AUTOUIC_SEARCH_PATHS ${CMAKE_CURRENT_SOURCE_DIR}/ui)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(${PROJECT_NAME} SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(${PROJECT_NAME}
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(SHARE_FILES_PATH "${CMAKE_CURRENT_SOURCE_DIR}/share")
elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
set(SHARE_FILES_PATH "./share")
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
INC_NUM=1024
PAGE_INC_BIT=4
PAGE_INC_NUM=16
PAGE_MAX_NUM=64
SHARE_PATH="${SHARE_FILES_PATH}"
CONFIG_INI="${SHARE_FILES_PATH}/config.ini"
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.${PROJECT_NAME})
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(${PROJECT_NAME})
endif()