Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
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mitsuba-renderer/mitsuba3
mitsuba-renderer/mitsuba3 PublicMitsuba 3: A Retargetable Forward and Inverse Renderer
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mmp/pbrt-v3
mmp/pbrt-v3 PublicSource code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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