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InstantRig - Auto Rigger for Max
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Cgmarket.net is Online!
Greatest products from the best creators

You may have already realized that all digital marketplaces take huge commissions, often making more money than the artists themselves. 

CG Market is a new platform for buying and selling 3D products, offering a better experience. If you are an artist seeking a marketplace to sell, share, or promote your 3D works, you should check out this platform to reach a wider audience.

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Blender Weight Layers Addon
Paint weights like a pro!

Using layers is a proven concept that has been used in many applications for a long time. Layers are enabling artists to stack multiple weight layers and control influence on the final result by focusing spesific regions on each layer. This is valuable when dealing with complex characters or creatures rigs. It also useful to make fine tuned corrections without directly modifying the base weights.

You can get the Weight Layers addon from link below:
https://cgmarket.net/weight-layers

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Export Vertex Weights in Blender
Export and import vertex group weights in blender

Weights Extra (Blender 2.8x, 3.x, 4.x)

This addon is a handy tool designed to simplify the process of vertex weight exchange. It enhances Blender’s capabilities by providing a set of features that make importing and exporting weights easy.

The addon stores weight data based on vertex IDs along with mesh data so weights can also be imported to different meshes with different vertex count and topology. Import and export operations are done in world space, so you don’t need to worry about transform values on the mesh or armature.

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Layered Face Rigging In Blender
Live shape keys in geometry nodes

Live blendshapes in Maya or morph targets in Max have been a common rigging practice for long time. Live updates on shape targets allows riggers to create more complex and flexible rigs by layering rigs. It means you can rig each shape target independently and combine them as one facial rig on main face mesh, all without needing complex setup typically required when working on a single mesh. 

Unfortunately blender shape keys doesn’t support live update from source shape targets. It only stores 3d coordinates of each shape key inside the main object. But with the recent geometry nodes feature, we can now add different meshes as live sources and create rig layers.

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