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Making money from ads by publishing free tutorials is a challenging business model. Because this model requires large audience and high traffic to make a decent income. Some cases you’ll need to reach audience treshold before you can start making money from ads.
You may have already realized that all digital marketplaces take huge commissions, often making more money than the artists themselves.
CG Market is a new platform for buying and selling 3D products, offering a better experience. If you are an artist seeking a marketplace to sell, share, or promote your 3D works, you should check out this platform to reach a wider audience.
Using layers is a proven concept that has been used in many applications for a long time. Layers are enabling artists to stack multiple weight layers and control influence on the final result by focusing spesific regions on each layer. This is valuable when dealing with complex characters or creatures rigs. It also useful to make fine tuned corrections without directly modifying the base weights.
When the 3D era began, we witnessed many artists fighting against 3D, but change was inevitable. Those who did not adopt the change and refused to learn new tools unfortunately were naturally left behind.
This addon is a handy tool designed to simplify the process of vertex weight exchange. It enhances Blender’s capabilities by providing a set of features that make importing and exporting weights easy.
The addon stores weight data based on vertex IDs along with mesh data so weights can also be imported to different meshes with different vertex count and topology. Import and export operations are done in world space, so you don’t need to worry about transform values on the mesh or armature.
Layered Face Rigging In Blender Live shape keys in geometry nodes
Live blendshapes in Maya or morph targets in Max have been a common rigging practice for long time. Live updates on shape targets allows riggers to create more complex and flexible rigs by layering rigs. It means you can rig each shape target independently and combine them as one facial rig on main face mesh, all without needing complex setup typically required when working on a single mesh.
Unfortunately blender shape keys doesn’t support live update from source shape targets. It only stores 3d coordinates of each shape key inside the main object. But with the recent geometry nodes feature, we can now add different meshes as live sources and create rig layers.
Exporting clean FBX data is essential for maintaining integrity of 3D rigs in game development or transferring animation data between different applications.
InstantRig is a modular auto rigging script for Max focusing on keyframe cartoon animations. It helps artists to create flexible, animator friendly and production quality rigs in minutes. We also provide rigging services, scripts, character rigs and tutorials for Maya and Blender.