22 releases (10 breaking)
Uses new Rust 2024
| 0.13.1 | Feb 12, 2026 |
|---|---|
| 0.12.2 | Jan 25, 2026 |
| 0.8.3 | Dec 14, 2025 |
| 0.7.1 | Nov 18, 2025 |
#989 in GUI
Used in 9 crates
98KB
3K
SLoC
State, Signals, and Effects
Repose uses a small reactive core instead of an explicit widget tree with mutable fields. There are three main pieces:
Signal<T>— observable, reactive value.remember*— lifecycle‑aware storage bound to composition.effect/scoped_effect— side‑effects with cleanup.
Signals
Signal<T> is a cloneable handle to a piece of state:
use repose_core::*;
let count = signal(0);
count.set(1);
count.update(|v| *v += 1);
assert_eq!(count.get(), 2);
Reads participate in a dependency graph: when you call get() inside an
observer or produce_state, future writes will automatically recompute that
observer.
Remembered state
UI state is typically held in remember_* slots rather than globals:
use repose_core::*;
fn CounterView() -> View {
let count = remember_state(|| 0); // Rc<RefCell<i32>>
let on_click = {
let count = count.clone();
move || *count.borrow_mut() += 1
};
repose_ui::Button(
format!("Count = {}", *count.borrow()),
on_click,
)
}
rememberandremember_stateare order‑based: the Nth call in a composition slot always refers to the Nth stored value.remember_with_keyandremember_state_with_keyare key‑based and more stable across conditional branches.
Derived state
produce_state computes a Signal<T> from other signals and recomputes it
automatically when dependencies change:
let first = signal("Jane".to_string());
let last = signal("Doe".to_string());
let full = produce_state("full_name", {
let first = first.clone();
let last = last.clone();
move || format!("{} {}", first.get(), last.get())
});
assert_eq!(full.get(), "Jane Doe");
Effects and cleanup
Use effect / scoped_effect for one‑off side‑effects with cleanups:
use repose_core::*;
fn Example() -> View {
scoped_effect(|| {
log::info!("Mounted Example");
on_unmount(|| log::info!("Unmounted Example"))
});
// ...
repose_ui::Box(Modifier::new())
}
effectruns once when the view is composed and returns aDisposeguard that will be run when the scope is torn down.scoped_effectis wired to the currentScopeand is cleaned up on scope disposal (e.g. when a navigation entry is popped).
For long‑running tasks (network, timers), prefer building small helpers on
top of scoped_effect so everything cleans up correctly when the UI that
owns it disappears.
Dependencies
~1.9–2.7MB
~52K SLoC