#seed #steel #rabbit #predict #parameters

rnssp

Library for predicting runs in Rabbit & Steel from seeds and other parameters

1 unstable release

Uses new Rust 2024

0.1.0 Dec 30, 2025

#4 in #steel

MIT license

60KB
1.5K SLoC

Rabbit & Steel Seed Predictor

Predict items, shops, fights, etc. from a seed in hit game Rabbit & Steel.

Missing docs, tests, error checking. Probably won't be added unless it's wanted or I'm bored

Usage

let run = rnssp::Run::new(
  1585, // Seed
  4, // Players
  true, // is Hard/Lunar
  rnssp::Unlocks::with_all(), // What sets are unlocked
);

run.predict_seed();

// Output run data
println!(run.get_csv_line());
let first_area = rnssp::names::get_area_name(run.area_list[0]);
println!("First area: {}", first_area);

You can also use other unlocks, e.g. Unlocks::with_none() or Unlock::from_bitstring(). Bitflags correspond to the the order that they appear on the wiki, i.e. the least significant bit is darkbite etc.

Dependencies