9 releases
Uses new Rust 2024
| 0.2.4 | Jan 12, 2026 |
|---|---|
| 0.2.2 | Jan 11, 2026 |
| 0.1.4 | Jan 10, 2026 |
#295 in Database implementations
115KB
2K
SLoC
Spatio Client
A lightweight, native Rust RPC client for connecting to remote Spatio database servers.
Overview
spatio-client provides a high-performance, async client for interacting with spatio-server instances over TCP. It uses the same binary RPC protocol as the server for maximum efficiency.
Features
- Async/Await: Built on
tokiofor non-blocking I/O - Connection Pooling: Reuses TCP connections across operations
- Automatic Reconnection: Transparently reconnects on connection loss
- Configurable Timeouts: Set custom timeouts for operations
- Full API Coverage: Supports all Spatio database operations
Usage
use spatio_client::SpatioClient;
use spatio_types::point::Point3d;
use std::time::Duration;
#[tokio::main]
async fn main() -> anyhow::Result<()> {
// Connect to a remote server
let client = SpatioClient::new("127.0.0.1".to_string(), 3000)
.with_timeout(Duration::from_secs(5));
// Perform operations
let nyc = Point3d::new(-74.0060, 40.7128, 0.0);
client.upsert("cities", "nyc", nyc, serde_json::json!({"pop": 8000000}), None).await?;
// Query
let nearby = client.query_radius("cities", &nyc, 100_000.0, 10).await?;
println!("Found {} nearby cities", nearby.len());
Ok(())
}
API
The client mirrors the embedded database API:
upsert(namespace, object_id, position, metadata, options)get(namespace, object_id)delete(namespace, object_id)query_radius(namespace, center, radius, limit)query_bbox(namespace, min_x, min_y, max_x, max_y, limit)knn(namespace, center, k)stats()- And more...
Performance
The client uses bincode for serialization and length-delimited framing for minimal overhead. Typical latency for local connections is sub-millisecond.
License
MIT - see LICENSE
Dependencies
~34–53MB
~635K SLoC