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mmd-mpl
MPL is a rule-based Domain-Specific Language for creating MMD poses and animations using natural semantic syntax
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bevy_descendant_collector
Bevy crate to collect named entities into a single component
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ninep
A bare bones 9p implementation
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redicks
Bare bones Redis clone built for learning
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bones_lib
The Bones game development library
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kengaai-animation
Animation system for KengaAI Engine with skeletal animation support
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bones_schema
runtime reflection system designed for scripting
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bones_utils
Utilites used throughout the bones_framework
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blender-armature
Serialize / deserialize Blender armatures
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blender-mesh
Serialize / deserialize Blender armatures
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bones_bevy_renderer
Bevy rendering implementation for the bones_framework
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bones_asset
Asset interface for bones_lib
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b3d
A parser for the b3d extension
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bones_ecs
flexible Entity Component System
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bones_scripting
Official scripting integration with bones_framework
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bones_framework
The Bones game development framework
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bone-persistence
Persistence layer for BoneTools
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bones_matchmaker_proto
Network protocol types for the Bones matchmaking server
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bones3_core
The core functionality for the Bones Cubed plugin for Bevy
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bones_ecs_macros_core
The core of bones_ecs macros
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bones
Useless package
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fable_format
using the assets of Fable, Fable: The Lost Chapters, Fable Anniversary, and mods
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bones_matchmaker
matchmaking server for games
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bones_utils_macros
Macros used in bones_utils
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bones_schema_macros
Macros for the bones_schema crate
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type_ulid_macros
Macros for the type_ulid crate
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fable_data
using the assets of Fable, Fable: The Lost Chapters, Fable Anniversary, and mods
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bones_bevy_asset_macros
Macros for the bones_bevy_asset crate
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bones_ecs_macros
Macros for the bones_ecs crate
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