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hypnus
Memory Obfuscation in Rust
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bevy_feronia
Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity
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vmf-forge
A parser for Valve Map Format (VMF) files
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bevy_pixel_art_shader
Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting
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bevy_foliage_tool
A configurable foliage painting system using perlin noise, grayscale maps, and chunked visibility
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bevy_eidolon
Generic instanced material for the bevy game engine
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schematic-mesher
Generate 3D meshes from Minecraft schematics and block data
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farmsim
Bindings/API schemas for all compatible Farming Simulator titles
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bevy_procedural_grass
A plugin for bevy to generate grass
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chia-protocol
Chia network protocol message types
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bevy_foliage_paint
A foliage painting system using warbler grass
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foliage
Abstract syntax tree for first-order logic with integer arithmetics
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chik-protocol
Chik network protocol message types
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terra
A rendering library for large scale terrains
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chia-generator-parser
Chia blockchain generator bytecode parser
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julia_set_explorer
Interactive visualisation of Julia sets
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anima-engine
The quirky game engine
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