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dora-ssr
The lib for building Dora SSR game as wasm32-wasi that runs on multi-platform Dora SSR engine
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tenflowers-neural
Neural network layers, models and training APIs for TenfloweRS
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embedded-3dgfx
3D graphics rendering for embedded systems (fork of embedded-gfx by Kezii)
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ndarray_cg
High-performance computer graphics mathematics library based on ndarray with vectors, matrices, and transformations
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bevy_silk
Cloth physics implementation in bevy
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ash_renderer
Vulkan renderer in Rust using ASH - ECS-free, pure rendering engine
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collada
parsing COLLADA documents for mesh, skeletal and animation data
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spine2d
Pure Rust runtime for Spine 4.3 (unofficial)
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anymotion
Prototype skeletal animation library for ECS-native game engines
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vize_atelier_core
Atelier Core - The core workshop for Vize Vue template parsing and transforms
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realism
A high-performance, production-ready scene management crate for Rust game engines
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dorothy-ssr
The lib for building Dorothy SSR games in Rust running on target wasm32-wasi
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comfy
2d game engine in Rust
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skeletal_animation
Skeletal character animation library, using gfx-rs
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ozz-animation-rs
runtime library for ozz-animation with cross-platform deterministic
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stereokit
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
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spine2d-wgpu
wgpu renderer integration for the spine2d runtime
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nuitrack-rs
Rust bindings for the Nuitrack SDK, enabling skeletal tracking, gesture recognition, and other computer vision capabilities
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bevy_ufbx
FBX asset loader for Bevy using the ufbx library
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gltf-v1-json
JSON Package for GLTF Spec 1.0
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kengaai-animation
Animation system for KengaAI Engine with skeletal animation support
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asset-importer-rs-scene
Scene module for asset-importer-rs
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covid19db
building and accessing COVID-19 datasets
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proteinogenic
Chemical structure generation for protein sequences as SMILES string
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dotrix
3D Game Engine
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gltf-v1
GLTF Spec 1.0
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xc3_wgpu
Xenoblade Chronicles model rendering library
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blender-armature
Serialize / deserialize Blender armatures
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bevy_aoui
A light-weight anchor-offset based 2D sprite layout system for the bevy engine
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chaos-framework
Game framework for creating games!
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bvh_anim
A .bvh file parser
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rend3-anim
Skeletal animation playback utilities for rend3 rendering library
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gaclen
handling anything a game client needs to do
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kaydle-primitives
Low level primitive parsers for KDL, intended as a building block for higher level parsers or deserializers
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dotrix_pbr
Physically based rendering for Dotrix 3D Game Engine
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corange-rs
interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects…
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dotrix_core
Dotrix 3D game engine core
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blender-exporter
Tooling for exporting data such as meshes and armatures from Blender
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