1. rustvncserver

    Pure Rust VNC (RFB) server implementation with full protocol support

    v2.2.1 #vnc #remote-desktop #rfb #server
  2. bevy_ecs_ldtk

    An ECS-friendly ldtk plugin for bevy

    v0.14.0 1.3K #ldtk #map-editor #game
  3. webgpu-groth16

    Groth16 GPU prover aimed primarily at browser environments

    v0.2.0 #bls12-381 #wgpu #groth16 #web-gpu #msm #gpu-accelerated #proving #ntt #serialization #prover
  4. rfb-encodings

    RFB (Remote Framebuffer) protocol encoding implementations for VNC

    v0.1.7 #compression #vnc #remote-desktop #rfb
  5. ringkernel-wavesim

    Interactive 2D wave propagation showcase for RingKernel

    v0.4.2 #physics-simulation #gpu #simulation #ringkernel #wave #graphics
  6. oxigaf-render

    Differentiable 3D Gaussian Splatting rasterizer (wgpu)

    v0.1.0 #gaussian-splatting #3d #gpu #rasterization
  7. zenavif-serialize

    AVIF container serializer (MPEG/HEIF/MIAF/ISO-BMFF) with animation and grid support

    v0.1.1 #avif #heif #av1 #mux #bmff
  8. roguemetry

    Geometry utils for 2D tile-based games

    v0.2.0 #cp437 #rogue-like #points #line-drawing #geometry #direction #2d-geometry #vector-operations #vec2 #tile-based
  9. rifft

    FFT/DLPack/FFI bridge

    v1.1.2 #fft #dlpack #torch #simd #rayon
  10. deloxide

    scrubs your threads clean by detecting deadlocks in real time—keeping your system smooth, safe, and corrosion-free. 🦀🧼🔒

    v1.0.0 #deadlock #debugging #concurrency #visualization
  11. crush-gpu

    GPU-accelerated tile-based compression engine with 32-way parallel decompression

    v0.1.0 #gpu-accelerated #compression #tile-based #gpu-compression #engine #random-access #parallel-processing #decompression #kb #warp
  12. crush-parallel

    Parallel DEFLATE compression engine with custom CRSH block format

    v0.1.0 #compression #deflate #crush #random-access #file-format #decompression #multi-threading #mb #cancellation
  13. mlux

    A rich Markdown viewer for modern terminals

    v1.5.0 #markdown #typst #viewer #markdown-viewer
  14. maplibre_native

    Rust bindings to the MapLibre Native map rendering engine

    v0.4.1 1.4K #gis #maplibre #tile #rendering
  15. bevy_edge_detection_outline

    Edge detection outline post-processing plugin for Bevy — Sobel, Roberts Cross, and PixelArt operators with silhouette/crease priority, per-entity channel mask, depth/normal/color edge sources (WGSL shader)

    v0.3.3 #edge-detection #bevy-plugin #post-processing #graphics
  16. kmsvnc

    A KMS/DRM-based VNC server for Linux

    v0.2.10 #vnc #uinput #endian #challenge-response #pixel-format #kms #frame-buffer #drm #linux-input #keyboard
  17. ringkernel-cuda-codegen

    CUDA code generation from Rust DSL for RingKernel stencil kernels

    v0.4.2 #cuda #codegen #transpiler #stencil #gpu
  18. souprune

    A game framework designed specifically for Deltarune / Undertale fangames

    v0.5.1 #game-engine #bevy #undertale #deltarune #game-framework
  19. tiles_tools

    High-performance tile-based game development toolkit with comprehensive coordinate systems (hexagonal, square, triangular, isometric), pathfinding, ECS integration, and grid management

    v0.2.0 #ecs #hexagonal-grid #graphics #tile #grid
  20. oximedia-codec

    Video codec implementations for OxiMedia

    v0.1.1 #video-codec #png #rate-control #vp9 #av1 #modes #opus #vp8 #audio-codec
  21. rexpaint

    functionality for reading and writing .xp files of the Grid Sage Games REXPaint ASCII art editor

    v0.1.2 #rogue-like #ascii-art #ansi #art #ascii
  22. rusterix

    game engine of Eldiron

    v0.8.100 #game-rendering #rendering-engine #game-engine #rendering #graphics
  23. waymark-tilecache

    Dynamic obstacle management and tile caching for navigation meshes

    v0.1.0 #nav-mesh #obstacles #dynamic #tilecache #waymark
  24. oximedia-distributed

    Distributed encoding coordinator for OxiMedia

    v0.1.1 #raft #load-balancing #fault-tolerance #circuit-breaker #coordinator #leader-election #distributed #video-encoding #heartbeat #registration
  25. papercut

    CLI tool for slicing and joining images

    v0.1.2 #image-processing #tile #slice-image #graphics #image
  26. spacetimedsl_derive-input

    Contains structs which represent the input and output of SpacetimeDSL. Can be used by other proc-macro crates to build Macros which utilize SpacetimeDSL under the hood.

    v0.18.1 #codegen #dsl #macro
  27. bevy_tileset

    configurable tilesets in Bevy using RON

    v0.8.0 140 #tileset #variant #tile #bevy #auto
  28. gaymwtf-core

    A modular 2D game engine and framework built with Rust and Macroquad

    v0.2.1 110 #ecs #game-engine #2d-game-engine #macroquad
  29. tilezz

    work with perfect-precision polygonal tiles built on top of complex integer rings

    v0.0.3 310 #algebra #math #2d-geometry #tiling #2d #graphics
  30. bracket-terminal

    ASCII/Codepage 437 terminal emulator with a game loop. Defaults to OpenGL, also support WebGPU (for Vulkan/Metal/WGPU), Curses and Crossterm for output. Part of the bracket-lib family.

    v0.8.7 10K #rogue-like #cp437 #ascii
  31. oximedia-scaling

    Professional video scaling operations for OxiMedia

    v0.1.1 #aspect-ratio #video #image-scaling #quality-metrics #crop #thumbnail #super-resolution #bilinear #ssim #bicubic
  32. rust-rpg-toolkit

    An engine for creating action RPGs with Rust and/or JSON

    v0.1.1 #macroquad #game-engine #serde
  33. oximedia-renderfarm

    Distributed render farm management and job scheduling

    v0.1.1 #worker-pool #job-scheduling #job-queue #priority-queue #distributed #farm #node-pool #load-balancing #rendering-pipeline #farm-management
  34. voxel-tiler-core

    Convert point clouds to voxel data

    v0.3.2 400 #ply #point-cloud #voxel #las #glb
  35. tile_net

    Continuous tile-based collision detection and resolution

    v2.0.5 #continuous-collision-detection #tile
  36. gooey-rs

    Tile-based UI library with audio support

    v0.3.1 290 #presentation #tile-based #ui #user-input #widgets #audio #headless #root-node #playback
  37. soft-edge

    efficient bithackery for making 3D collision meshes out of grids and stacked tile maps

    v0.2.3 #voxel-mesh #mesh #voxel #collision
  38. raycaster

    A multi-threaded raycaster engine for creating game graphics similar to Wolfenstein3D

    v0.3.1 #game-engine #graphics #raycasting #retro-game #retro #game-graphics
  39. raycoon

    Minimal 2.5D raycasting engine

    v0.0.4 #2d-graphics #raycasting #graphics #engine #graphics-engine #2d
  40. mlt-core

    MapLibre Tile library code

    v0.4.0 550 #mvt #tile #maplibre #map
  41. bevy_tile_atlas

    A TextureAtlas builder for ordered tilesets

    v0.7.0 190 #tileset #bevy #tile
  42. ryot_ray_casting

    Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc

    v0.2.3 #ray-casting #game-mechanics #trajectory #bevy #ryot
  43. staticmap

    Tile based static map image renderer

    v0.4.2 #osm #openstreetmap #map
  44. minifb_tile_base

    A basic tile updater for minifb

    v0.3.1 950 #minifb #tile #base #updater #2d #tile-based #attempt
  45. mage-core

    An ASCII art game engine written in Rust

    v0.2.0 #rogue-like #ascii #terminal
  46. ryot_tiled

    Supports tile-based game development, providing tools for drawing and managing tilesets and tiled maps

    v0.2.3 #tiled-maps #ryot #level-design #tiled-2d-games
  47. image-gameboy

    Convert images to Game Boy-compatible 2bpp format

    v0.1.0 #gameboy #image #2bpp #tileset #graphics
  48. ryot_pathfinder

    specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games

    v0.2.3 #path-finding #bevy #ryot #navigation #tiled-2d-games #bevy-games
  49. bevy_poly_level

    A 2d polygon-based level editor for bevy game engine

    v0.2.0 #level-editor #map-editor #bevy #2d
  50. wfc_tiled

    Small library for Wave Function Collapse on Tile-based maps, using the wfc crate. Provides Tiled integration.

    v1.0.5 #wave-function-collapse #wfc #csv #tile-based #maps #tmx #previewing
  51. board_game_range

    A set of iterators for target ranges in a square tile based board game

    v0.1.0 #board-game #tile #range
  52. wfc_voxel

    A Wave Function Collapse solver using preliminary voxel files

    v0.2.0 #wave-function-collapse #solver #voxel #preliminary #map #node-set #magica-voxel
  53. Try searching with DuckDuckGo or on crates.io.

  54. bevy_sprite_grid

    draws sprites in a grid

    v0.5.0 #sprite #2d-graphics #bevy #tile-map #graphics #2d-sprites #2d
  55. softrender

    Software Renderer in Rust

    v0.1.0 #rasterizer #renderer #3d
  56. basic-pathfinding

    Tile-based A* pathfinding in Rust

    v0.2.8 #path-finding #tile-based #coord #vec #grids
  57. componentile

    Kind of like a minimal, tile-based ECS

    v0.5.0 #ecs #tile-based
  58. sapp-cli

    Sapp is a simple sprite sheet preprocessor that allows mirroring and copying tiles based on a configuration file

    v0.1.0 #sprite-sheets #config #pre-processor #mirroring #copying #config-file
  59. sapp

    Core library for Sapp. Sapp is a simple sprite sheet preprocessor that allows mirroring and copying tiles based on a configuration file.

    v0.1.0 #sprite-sheets #config-file #pre-processor #tile #mirroring #copying #atlas
  60. ryot-assets-cli

    CLI for managing assets from the Tibia client for Ryot

    v0.1.0 #bevy-assets #bevy #ryot #otbr
  61. bevy_tilemap

    Tilemaps with chunks for the Bevy game engine, a simple-driven game engine and app framework

    v0.4.0 #game-engine #bevy #graphics #tile-map
  62. tileTerminal

    A WIP tile based terminal emulator rouglike engine

    v0.1.0 #tileterminal #terminal #engine #tile