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rustvncserver
Pure Rust VNC (RFB) server implementation with full protocol support
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bevy_ecs_ldtk
An ECS-friendly ldtk plugin for bevy
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webgpu-groth16
Groth16 GPU prover aimed primarily at browser environments
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rfb-encodings
RFB (Remote Framebuffer) protocol encoding implementations for VNC
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ringkernel-wavesim
Interactive 2D wave propagation showcase for RingKernel
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oxigaf-render
Differentiable 3D Gaussian Splatting rasterizer (wgpu)
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zenavif-serialize
AVIF container serializer (MPEG/HEIF/MIAF/ISO-BMFF) with animation and grid support
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roguemetry
Geometry utils for 2D tile-based games
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rifft
FFT/DLPack/FFI bridge
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deloxide
scrubs your threads clean by detecting deadlocks in real time—keeping your system smooth, safe, and corrosion-free. 🦀🧼🔒
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crush-gpu
GPU-accelerated tile-based compression engine with 32-way parallel decompression
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crush-parallel
Parallel DEFLATE compression engine with custom CRSH block format
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mlux
A rich Markdown viewer for modern terminals
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maplibre_native
Rust bindings to the MapLibre Native map rendering engine
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bevy_edge_detection_outline
Edge detection outline post-processing plugin for Bevy — Sobel, Roberts Cross, and PixelArt operators with silhouette/crease priority, per-entity channel mask, depth/normal/color edge sources (WGSL shader)
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kmsvnc
A KMS/DRM-based VNC server for Linux
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ringkernel-cuda-codegen
CUDA code generation from Rust DSL for RingKernel stencil kernels
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souprune
A game framework designed specifically for Deltarune / Undertale fangames
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tiles_tools
High-performance tile-based game development toolkit with comprehensive coordinate systems (hexagonal, square, triangular, isometric), pathfinding, ECS integration, and grid management
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oximedia-codec
Video codec implementations for OxiMedia
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rexpaint
functionality for reading and writing .xp files of the Grid Sage Games REXPaint ASCII art editor
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rusterix
game engine of Eldiron
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waymark-tilecache
Dynamic obstacle management and tile caching for navigation meshes
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oximedia-distributed
Distributed encoding coordinator for OxiMedia
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papercut
CLI tool for slicing and joining images
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spacetimedsl_derive-input
Contains structs which represent the input and output of SpacetimeDSL. Can be used by other proc-macro crates to build Macros which utilize SpacetimeDSL under the hood.
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bevy_tileset
configurable tilesets in Bevy using RON
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gaymwtf-core
A modular 2D game engine and framework built with Rust and Macroquad
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tilezz
work with perfect-precision polygonal tiles built on top of complex integer rings
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bracket-terminal
ASCII/Codepage 437 terminal emulator with a game loop. Defaults to OpenGL, also support WebGPU (for Vulkan/Metal/WGPU), Curses and Crossterm for output. Part of the bracket-lib family.
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oximedia-scaling
Professional video scaling operations for OxiMedia
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rust-rpg-toolkit
An engine for creating action RPGs with Rust and/or JSON
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oximedia-renderfarm
Distributed render farm management and job scheduling
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voxel-tiler-core
Convert point clouds to voxel data
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tile_net
Continuous tile-based collision detection and resolution
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gooey-rs
Tile-based UI library with audio support
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soft-edge
efficient bithackery for making 3D collision meshes out of grids and stacked tile maps
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raycaster
A multi-threaded raycaster engine for creating game graphics similar to Wolfenstein3D
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raycoon
Minimal 2.5D raycasting engine
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mlt-core
MapLibre Tile library code
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bevy_tile_atlas
A TextureAtlas builder for ordered tilesets
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ryot_ray_casting
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc
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staticmap
Tile based static map image renderer
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minifb_tile_base
A basic tile updater for minifb
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mage-core
An ASCII art game engine written in Rust
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ryot_tiled
Supports tile-based game development, providing tools for drawing and managing tilesets and tiled maps
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image-gameboy
Convert images to Game Boy-compatible 2bpp format
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ryot_pathfinder
specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games
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bevy_poly_level
A 2d polygon-based level editor for bevy game engine
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wfc_tiled
Small library for Wave Function Collapse on Tile-based maps, using the
wfccrate. Provides Tiled integration. -
board_game_range
A set of iterators for target ranges in a square tile based board game
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wfc_voxel
A Wave Function Collapse solver using preliminary voxel files
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bevy_sprite_grid
draws sprites in a grid
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softrender
Software Renderer in Rust
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basic-pathfinding
Tile-based A* pathfinding in Rust
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componentile
Kind of like a minimal, tile-based ECS
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sapp-cli
Sapp is a simple sprite sheet preprocessor that allows mirroring and copying tiles based on a configuration file
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sapp
Core library for Sapp. Sapp is a simple sprite sheet preprocessor that allows mirroring and copying tiles based on a configuration file.
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ryot-assets-cli
CLI for managing assets from the Tibia client for Ryot
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bevy_tilemap
Tilemaps with chunks for the Bevy game engine, a simple-driven game engine and app framework
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tileTerminal
A WIP tile based terminal emulator rouglike engine
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