-
jsonwebtoken
Create and decode JWTs in a strongly typed way
-
qrcode
QR code encoder in Rust
-
aws-sdk-ec2
AWS SDK for Amazon Elastic Compute Cloud
-
hecs
A fast, minimal, and ergonomic entity-component-system library
-
josekit
JOSE (Javascript Object Signing and Encryption) library for Rust
-
bevy_ecs
Bevy Engine's entity component system
-
doh-proxy
A DNS-over-HTTPS (DoH) and ODoH (Oblivious DoH) proxy
-
avian3d
An ECS-driven physics engine for the Bevy game engine
-
bevy_ecs_tilemap
A tilemap rendering plugin for bevy which is more ECS friendly by having an entity per tile
-
ml-kem
Pure Rust implementation of the Module-Lattice-Based Key-Encapsulation Mechanism Standard (formerly known as Kyber) as described in FIPS 203
-
avian2d
An ECS-driven physics engine for the Bevy game engine
-
aws-sdk-ecs
AWS SDK for Amazon EC2 Container Service
-
neptune
Poseidon hashing over BLS12-381 for Filecoin
-
ark-vrf
Elliptic curve VRF with additional data
-
shipyard
Entity Component System
-
aws-sdk-marketplacemetering
AWS SDK for AWSMarketplace Metering
-
bevy_ecs_tiled
A Bevy plugin for loading Tiled maps
-
aws-sdk-guardduty
AWS SDK for Amazon GuardDuty
-
taws
Terminal UI for AWS - navigate, observe, and manage AWS resources
-
aws-sdk-applicationautoscaling
AWS SDK for Application Auto Scaling
-
flecs_ecs
Rust API for the C/CPP flecs ECS library https://github.com/SanderMertens/flecs
-
ar_archive_writer
A writer for object file ar archives
-
bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine
-
eccodes
Unofficial high-level Rust bindings of the latest ecCodes release
-
jaz
Find secrets hidden in commits
-
jose-jwk
Pure Rust implementation of the JSON Web Key (JWK) component of the Javascript Object Signing and Encryption (JOSE) specification as described in RFC7517
-
aws-sdk-codedeploy
AWS SDK for AWS CodeDeploy
-
generic-ec
General elliptic curve cryptography
-
freecs
A high-performance, archetype-based Entity Component System (ECS) written in Rust
-
git-gone
Manage "gone" Git branches
-
arceos-guestaspace
ArceOS Guest Address Space (Hypervisor): runs a guest OS with loop-based VM exit handling and nested page fault support — RISC-V H-extension, ARM AArch64 EL2, and AMD SVM
-
edict
Powerful entity-component-system library
-
batlimit
Set battery charge limit on supported laptops on Linux with CLI
-
bevy_gizmos
gizmos for Bevy Engine
-
aws-sdk-computeoptimizer
AWS SDK for AWS Compute Optimizer
-
bevy_ui
A custom ECS-driven UI framework built specifically for Bevy Engine
-
aws-sdk-ec2instanceconnect
AWS SDK for AWS EC2 Instance Connect
-
bevy_autodiff
Automatic differentiation using Bevy ECS as computation graph
-
godust
CLI tool for Godot Engine template generation
-
keket
Database-like Asset management on top of ECS storage
-
aws-sdk-appmesh
AWS SDK for AWS App Mesh
-
spark-signals
A standalone reactive signals library for Rust - fine-grained reactivity for any application
-
fsqlite-cli
Interactive SQL shell
-
szs
Lightweight crate for SZS ("Yaz0") compression/decompression used in the Nintendo GameCube/Wii games. The library provides C, C++ and C# bindings. YAY0 ("SZP") is supported, too.
-
azure_security_keyvault_certificates
Rust wrappers around Microsoft Azure REST APIs - Azure Key Vault Certificates
-
wycheproof
test vectors
-
sev-snp-utilities
AMD SEV-SNP utils
-
apecs
An asyncronous and parallel entity-component system
-
bevy_ascii_terminal
terminal for rendering ascii in bevy
-
world_dispatcher
System part of a full ECS, along with a fast dispatcher and world container
-
linkbudget
A link budget toolbox for satellite communications
-
bergshamra-keys
Key management for Bergshamra XML Security library
-
bevy_lunex
Blazingly fast retained UI layout engine for Bevy ECS
-
smpl-rs
Top level crate for smpl-rs
-
archetype_ecs
Archetype ECS - High-performance Entity Component System with parallel execution
-
xvc-ecs
Entity-Component System for Xvc
-
openleadr-vtn
OpenADR 3.0 VTN server
-
bevy_ecs_ldtk
An ECS-friendly ldtk plugin for bevy
-
bergshamra-crypto
Cryptographic algorithm implementations for Bergshamra XML Security library
-
bevy_turborand
A plugin to enable ECS optimised random number generation for the Bevy game engine
-
bevy-steamworks
A Bevy plugin for integrating with the Steamworks SDK
-
hobo
frontend framework
-
my-ecs
An Entity Component System (ECS) library
-
lotus_engine
Lotus is a game engine with the main focus of being easy-to-use and straight forward on developing 2D games
-
aarch64-esr-decoder
command-line utility for decoding aarch64 Exception Syndrome Register values
-
tracing-ecs
Tracing subscriber that output ECS (Elastic Common Schema) JSON log lines
-
bevy-async-ecs
Asynchronous interface for Bevy ECS
-
grpc-health-check
A health-check utility for grpc services
-
cosmian_kms_client_wasm
Cosmian KMS Client Utilities for WASM
-
bevy_entity_ptr
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
-
godot-bevy
Bridge between Bevy ECS and Godot 4 for Rust-powered game development
-
wordvec
A compact
SmallVec<T>-like container with onlyalign_of::<T>()overhead for small stack-only instances -
bevy_mqtt
A robust, secure MQTT client plugin for Bevy game engine with comprehensive error handling and performance optimizations
-
moonshine-object
Bevy Entities are nice. Objects are better!
-
ash_renderer
Vulkan renderer in Rust using ASH - ECS-free, pure rendering engine
-
sparsey
Entity Component System based on sparse sets
-
magma_ecs
Entity-Component-System for the Magma3D game engine
-
ve-tos-rust-sdk
volcengine offical tos rust sdk
-
ite
Command line ID3 tag editor
-
cert-dump
High-performance X.509 certificate scanner and extractor for binary files
-
bergshamra-pkcs12
PKCS#12 parser for Bergshamra XML Security library
-
bevy_immediate
fast, and modular immediate mode UI library for Bevy
-
bevy_fsm
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
-
efficient-sm2
China's Standards of Signature Algorithms (SM2)
-
lv_bevy_ecs
Safe Rust bindings to the LVGL graphics library using Bevy's ECS framework
-
reqsign-aws-v4
AWS SigV4 signing implementation for reqsign
-
pi_world
ecs world
-
ali-acs
A type-safe, idiomatic Rust SDK for Alibaba Cloud services with complete protocol coverage
-
wasvy
Bevy WASM
-
beet_flow
An ECS control flow library
-
kcr_ec2_services_k8s_aws
Kubernetes Custom Resource Bindings
-
mtb-entity-slab
Slab-style entity storage: stable IDs, internal mutability; not a full ECS
-
qrcode2
A QR code encoding library
-
bevy_ui_anchor
A small bevy plugin for anchoring UI elements to specific points or entities in the world
-
ecscope
lets you monitor AWS ECS resources from the terminal
-
hyperion_ec_no_s
A dense ECS without the S
-
bevy_octopus
ECS based networking library for Bevy
-
sillyecs
A silly little compile-time generated archetype ECS in Rust
-
anput
Scriptable Entity-Component-System (powered by Intuicio)
-
anymotion
Prototype skeletal animation library for ECS-native game engines
-
jsonwebtoken-aws-lc
Create and decode JWTs in a strongly typed way
-
bevy_state_ui
UI library for rendering a UI from a given state
-
rs-ecs
reasonably simple entity component system
-
bevy_mortar_bond
Bevy integration plug-in for mortar language
-
pop-os/system76-keyboard-configurator
Keyboard configuration UI
-
enzymeml-mcp
The EnzymeML MCP Server
-
mevy
A growing set of macros, which add witchcraft into bevy!
-
nightshade-editor
An interactive editor for the Nightshade game engine
-
xous-semver
porting semantic versions between build system and binary objects
-
bevy_pipe_affect
Write systems as pure functions
-
jugar
WASM-native universal game engine - entry point
-
reqsign-aliyun-oss
Aliyun OSS signing implementation for reqsign
-
impulse-server-kit
Highly configurable backend framework based on
salvo -
particle_accelerator
Particle Accelerator – a modular, ECS-ready physics engine for Rust
-
piston_window
The official Piston Window for the Piston game engine
-
awsm-renderer
-
oli
OpenDAL Command Line Interface
-
tracing-ecs-formatter
ECS (Elastic Common Schema) 8.11 JSON formatter for tracing-subscriber
-
bbjwt
well documented JWT validation library, mainly for validating OpenID Connect ID Tokens
-
entity-trait-system
An alternative to ECS
-
sosecrets-rs
Secretwrapper type that reveals the secret at mostMEC: typenum::Unsignedtimes with compile time guarantees -
tx2-query
SQL analytics layer for TX-2 ECS - one-way synchronization from ECS to SQL databases
-
shrev
Event channel, meant to be used with
specs -
bevy_cobweb
Reactivity primitives for Bevy
-
csvtosqlite
Imports CSV data into an SQLite database
-
appstoreconnect
client
-
shadowengine2d
A comprehensive 2D game engine built in Rust with ECS, rendering, audio, assets, animations, and scene management
-
bevy-yoetz
A decision-making AI for the Bevy game engine
-
shred
Dispatches systems in parallel which need read access to some resources, and write access to others
-
beet_clanker
ECS agentic workflow patterns
-
structecs
A structural data access framework. Type-safe extraction from nested structures with Arc-based smart pointers.
-
tx2-link
Binary protocol for syncing ECS worlds with field-level delta compression
-
ec-gpu-gen
Code generator for field and eliptic curve operations on the GPUs
-
souprune
A game framework designed specifically for Deltarune / Undertale fangames
-
degen_toon_terrain
heightmap terrain plugin for Bevy game engine
-
bevy_archive
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization
-
ecsimple
Elliptic Curve Cryptography
-
tomt_bevycss
Expansion and fixes based on bevy_ecss. Allows for using a slightly wider subset of CSS to interact with Bevy ECS. Now on Bevy 0.13!
-
bevy_ecs_macros
Bevy ECS Macros
-
brood
A fast and flexible entity component system library
-
tx2-pack
Binary world snapshot format for ECS persistence, checkpointing, and time-travel
-
flecs
Rust bindings for the Flecs Entity Component System
-
qrqrpar
A QR code generator supporting rMQR
-
tiles_tools
High-performance tile-based game development toolkit with comprehensive coordinate systems (hexagonal, square, triangular, isometric), pathfinding, ECS integration, and grid management
-
flax
An ergonomic archetypical ECS
-
bevy_malek_async
async runtime agnostic access to the bevy ecs
-
zero_ecs
Entity Component System (ECS), using only zero-cost abstractions
-
kengaai-scene-fps
structures and functions for loading KengaAI Engine FPS scenes
-
nu_plugin_net
A nushell plugin for enumerating network interfaces in a platform-agnostic way
-
makara
A Bevy UI simplifier that make it easy to build GUI app with bevy engine
-
mimerrust
interacting with Mimer SQL, a high-performance relational database management system (RDBMS)
-
identity_ecdsa_verifier
JWS ECDSA signature verification for IOTA Identity
-
radius-server
A minimal async multi-threaded RADIUS server framework with dictionary support
-
cecs
Entity database for the game 'Cao-Lo'
-
hobo_css
hobo is a Rust frontend framework
-
bevy_spawnable
tiny spawn utility for Bevy, to encapsulate spawn logic
-
moongraph
Schedules and runs DAGs accessing shared resources. 🌙
-
sigil-parser
Parser and native compiler for the Sigil programming language
-
aery
Non-fragmenting ZST relations for Bevy
-
univis_ui
A high-performance, SDF-based hybrid world-space UI framework for the Bevy game engine
-
lightyear_replication
IO primitives for the lightyear networking library
-
programinduction
program induction and learning representations
-
bevy_activation
Entity activation manager for Bevy
-
imagic
A thin rendering framework, implemented by Rust and WGPU
-
nightshade
A cross-platform data-oriented game engine
-
hecs-hierarchy
Hierachy implementation for Hecs ECS
-
pcics
PCI configuration space access library
-
breeze
A wrapper around Bevy for easier game development
-
juiz_core
Core library for JUIZ application. This package is not required if you want to build juiz functional module.
-
tw-econ
Teeworlds external console
-
edict-proc-lib
Powerful entity-component-system library
-
moltrun
High-performance game engine library with AI capabilities, built on wgpu for modern 3D graphics and physics simulation
-
dark_iron_ecs
Entity Component System library for Rust
-
kon-engine
A modular 2D game engine for Rust, built with a focus on ECS performance and simplicity
-
bergshamra-enc
XML Encryption for Bergshamra XML Security library
-
bevy_map_runtime
Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor
-
entity_data
A container for entity component data
-
lib_service_jwt
Scalable JWT Management with Rust
-
bevy_ecs_typewriter
ECS typewriter system for Bevy engine
-
sequoia-tpm
Machinery for working with TPM from Sequoia
-
komoju-datadog
Opinionated Datadog instrumentation toolkit
-
pulz
A high-performance ECS and scheduling framework for Rust applications
-
deno_tls
TLS for Deno
-
tx2-core
High-performance native ECS engine for cross-platform applications and games
-
kon_core
Core internal utilities for the Kon Engine
-
bevy_spawn_observer
Add observers to your bundles
-
bevy-fusabi
Bevy integration for the Fusabi scripting language
-
trotter
🎠 is an experimental crate that aims to make writing Gemini clients fun and easy
-
raui-ggez-renderer
RAUI renderer for GGEZ game engine
-
legalis-sim
Simulation engine for Legalis-RS
-
specs
Entity-Component-System library written in Rust
-
yunfengzh_monolith
Monolith is a framework based on tokio and bevy
-
pixel-game-lib
AGPL licensed and opinionated game engine for pixel-art games
-
aerox
高性能游戏服务器后端框架
-
spacetimedb-jsonwebtoken
Create and decode JWTs in a strongly typed way
-
magma_app
Part of the Magma-API, which is the API of the Magma3D game engine
-
bustools_cli
Rust reimplementation of bustools for scRNAseq processing
-
rustpower
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization
-
surrealdb-jsonwebtoken
Temporary
jsonwebtokenfork with Wasm support -
trecs
a tiny and easy to use ecs library
-
generic-ec-curves
Elliptic curves for
generic-eccrate -
legion
High performance entity component system (ECS) library
-
zero_ecs_build
Build scripts for: ZeroECS: an Entity Component System (ECS), using only zero-cost abstractions
-
tx2-cli
Command-line interface for TX-2 ECS - inspect, debug, and manage TX-2 applications
-
retaker
ecs implementation
-
mevy_ecs_syntax
token handling for mevy_ecs!
-
datp
totp
-
autoschematic-connector-aws-ecs
An Autoschematic connector for AWS ECS
-
regecs
Rust Extended Generic ECS (REGECS)
-
sunflowerecs
A hybrid ECS library written in Rust
-
issun-bevy
ISSUN plugins for Bevy ECS
-
bevy_ecs_rpc
Bevy ECS RPC serialization
-
ark-ec-zypher
elliptic curves and pairings
-
pulz-ecs
An archetype based ECS
-
jwk_kit
JSON Web Keys (JWK)
-
flecs_ecs_sys
sys binding for C/CPP flecs ECS library https://github.com/SanderMertens/flecs
-
dynec
An opinionated ECS-like framework
-
beet_agent
ECS agentic workflow patterns
-
system76_ectool
System76 EC tool
-
astrelis-ecs
A high-performance Entity Component System (ECS) library for Rust
-
jsonwebtoken-rustcrypto
Create and decode JWTs in a strongly typed way, using crypto primatives from the RustCrypto proejct
-
kon_ecs
High-performance SparseSet-based ECS for the Kon Engine
-
stecs
Experimental static compiler-checked ECS library
-
aerox_ecs
AeroX Bevy ECS 整合层
-
anput-physics
Physics plugin for Anput ECS
-
planck_ecs
A tiny but very powerful ECS framework
-
bevy_ecs_bms_bindings
Automatically generated bindings for bevy_ecs crate
-
sgx_tdh
Rust SGX SDK provides the ability to write Intel SGX applications in Rust Programming Language
-
generic-ec-zkp
ZK-proofs and primitives built on top of
generic-eccrate -
gravitron_ecs
performant ECS for Gravitron
-
anput-spatial
Spatial queries plugin for Anput ECS
-
pico-transform
ECS Transform module for the pico engine
-
pico-animation
An Animation module for the pico engine ecs system
-
webcryptobox
Convenient opiniated wrappers around OpenSSL to use WebCrypto compatible cryptography
-
moecs
Micro ECS engine. A small and lightweight ECS engine for Rust projects.
-
loan_ec
providing loan level EC measures
-
xuko-ecs
xuko's ECS implementation
-
genesis
generating statically-typed ECS worlds
-
ecs-logger
A logger compatible with Elastic Common Schema (ECS) Logging
-
pico-ecs
A lightweight ECS for embedded systems
-
ark-ec
elliptic curves and pairings
-
nam-ec-gpu-gen
Code generator for field and elliptic curve operations on the GPUs
-
thomas
An ECS game engine
-
beet_router
ECS router and server utilities
-
xanadu
A toy ECS library
-
ec-generic
A generic use elliptic curve library
-
ecs_rust
ECS in Rust
-
ecs-jumper
Generate awscli connection strings to running ECS tasks
-
bevy_ecs_markers
🏷️ Markers for Bevy ECS Entities
-
planck_ecs_bundle
Adds bundles to planck_ecs
-
pulz-app
Application lifecycle management for pulz-ecs applications
-
ambient_ecs
Ambient ECS. Host-only.
-
bevy_kot_ecs
ECS utilities for bevy_kot
-
anput-jobs
Jobs plugin for Anput ECS
-
voltura_ecs_macros
Voltura ECS Macros
-
anvaya
ECS like dynamic storage in ~500 LOC
-
memkit-bevy
Bevy ECS integration for memkit
-
web-sys-ec
Expected conditions in Selenium-like style for WASM targets using web-sys
-
ark-scale
Arkworks serialization wrapped in Parity SCALE codec
-
geng-ecs
Game Engine (ecs)
-
ark-test-curves
testing ark-ec & ark-poly
-
wcb
WebCrypto compatible encryption CLI
-
generic-ec-core
Core traits of
generic-eccrate -
dasharo_ectool
Dasharo EC tool
-
cbat
The unofficial Rust crate for the Coinbase Advanced Trade API
-
pmbb-ec
Use erasure code (EC) to recovery data (pmbb)
-
solana-secp256k1
Efficient, SVM-friendly implementations of common Secp256k1 functions
-
ufire_ec
Monitor hydroponic nutrient levels or salinity in aquariums, pools, and soil. Electrical Conductivity in Siemens, Total Dissolved Solids in PPM, Salinity in PSU and PPT, and temperature.
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