Open Source Lazarus Game Development Frameworks

Lazarus Game Development Frameworks

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Browse free open source Lazarus Game Development Frameworks and projects below. Use the toggles on the left to filter open source Lazarus Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
    Downloads: 17 This Week
    Last Update:
    See Project
  • 2
    Eater of Worlds

    Eater of Worlds

    A graphic adventure game

    Eater of Worlds is a graphic adventure game. It is not so complicated as many other adventure games - here emphasis is put on the player value and experience when using the interface. The Game in itself is a short story of a man who awakens in a strange reality. I recommend this game to young aswell as older public. Have fun!!! This game was programmed by Peter Voise.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Lord Of The Realms Remake

    Lord Of The Realms Remake

    A Project which shall result in a Remake of the classic game

    This is a Project that is an attempt to create a remake of the classic game Lord of The Realms. It is programmed by Peter Voise. Now Etap 10 Improved Bugfixv is released. There are now four verions to download. the higher the version the more advanced it becomes. ETAP7 includes only hand combat and movement. ETAP8 also includes missile and arrow actions. ETAP9 makes further combat possible, among others bridges can be laid on the rivers during battle. Now only the AI player remains to be programmed. All four versions can be downloaded from the FILES tab sheet. This program is also an example of what we can do with the Hexworld2 program (and the hexagonal grid pad found in it). It comes with code - for the ones that would like to continue the work. As for me, I got caught by my age, Have fun!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Mingro

    Mingro

    Old-school 2D game engine

    An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
    Downloads: 0 This Week
    Last Update:
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  • 5
    book.glscene.ru repository
    Downloads: 0 This Week
    Last Update:
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  • 6
    book.glscene.ru repository
    Downloads: 0 This Week
    Last Update:
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