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The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
PyCAPGE - Python Classic Adventure Point and Click Game Engine
PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management.
Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling.
Vamos is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. Vamos includes a real-time, first-person, 3D driving application.
ABANDONED PROJECT. THE PROGRAM DOES NOT WORK BECAUSE THE CHAT SERVERS HAVE CHANGED SINCE THE LAST UPDATE.
Program to block League of Legends contacts.
When you use it, you will appear offline and you will not be able to write in the picks and bans phase, but yes during the game.
REQUIREMENTS:
1 - Windows 10 x64 or higher operative system.
2 - NET Framework 4.7.2 or higher.
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KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
...
~ About ~
In order to learn more about programming and games development, this is my first digital game that I developed during my free time with my friends Yuri Soares and Caio Vinicius. Using Python programming language and Pygame framework.
Comments and suggestions are welcome.
Enjoy!
*Bugfix: When trying to change the language, an error message may appear. To fix that, run the game as administrator.
~ Attributions ~
Python 2.7.9 (https://www.python.org/)
Sound effects:
- http://bit.ly/1r4pLAl (modified)
- http://bit.ly/24lu4ED
Background:
- http://bit.ly/286TkTT (modified)
Image editors:
- GraphicsGale
- GIMP
- Piskel
Audio editor:
- Audacity
Third-party modules and libraries:
- PIL 1.1.7 (http://bit.ly/1Xmherh)
- Pyganim (http://bit.ly/22B74lQ)
- Pygame 1.9.1 (http://bit.ly/286WOFG)
- cx_Freeze 4.3.4 (http://bit.ly/1VAcBrJ)
A template I created to help me organize my Pygame code, that I decided to share for everyone's use.
I built it to help me organize all of the programming practices I have seen in different Pygames, tutorials, books, and other sources, to help me make a robust framework that I can simply copy-paste to start new projects with.
This package was originally known as "Santo's Pygame Template", but I've renamed it to "PygameFrame" since.
This is merely a skeleton to build a game from; and...
Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
AI-based, Comprehensive Service Management for Businesses and IT Providers
Modular solutions for change management, asset management and more
ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
TinyPunk is a MUD codebase written in Python. TinyPunk aims to be quick, easy, and fun, for players and coders alike. Currently it relies on Python 2.6 and the Twisted Framework. It is inspired by tbaMUD, and CircleMUD before it.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
The COMPASS Engine is a framework for building online games. It aims to use existing web technologies (HTTP, XML, JS) to produce a MVC architecture following RESTful principles.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.