| File | Date | Author | Commit |
|---|---|---|---|
| CoreEngine | 2013-09-16 | unition | [r144] done for a while , windows build should be work... |
| CoreServer | 2011-12-01 | unition | [r90] |
| FKEditor | 2013-06-05 | unition | [r126] FKEditor first commit. |
| Stuff | 2013-06-04 | unition | [r112] clearner, dumped the demos and irrlicht repos i... |
| docs | 2010-03-20 | unition | [r67] transitional commit before the scripting system... |
| libs | 2013-09-16 | unition | [r144] done for a while , windows build should be work... |
| GPL | 2013-06-05 | unition | [r125] |
| Luna.workspace | 2013-09-16 | unition | [r144] done for a while , windows build should be work... |
| README | 2013-09-16 | unition | [r144] done for a while , windows build should be work... |
Luna Game Engine This engine was created to be a great engine. Some things are a little strung together and in need of proper instancing / management. but alas it progresses ;) have fun and please post any projects/changes you feel worthwhile its used in.. message me Tecan on #irrlicht in freenode ** compile instructions ** (WIP) compile the debug versions and it should compile release is just the debug = devloop.h release = mainloop.h install python2.7 to program files , irrlicht 1.8 make and install in src dir with codeblocks or make, openal32 sdk.exe in the libs gets installed to program files. compile irrlicht with so just goto libs folder and open buildall.cbp in codeblocks goto build -> Build workspace if your having issues check your targets for debug 32 mode after all those are all hopefully built go back and open luna.workspace with Codeblocks then compile luna