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Replacement (upgrade) buildings count towards prerequisites

Resources discovered by random chance from improvements can not appear on terrain types they are not valid for
Display saved maintenance from buildings as negative (as in reducing maintenance costs)
Cut down on excess padding space in civic screen
Farms no longer give +1 food without irrigation or techs
Farms no longer get +1 food with machine tools
Jungle camp no longer gives +1 food without Naturopathy
Jungle camp on river gives +1 commerce instead of +2 commerce
Graveyard now obsoletes at Education instead of Philosophy

afforess 2014-07-23

changed /Trunk/Rise of Mankind - A New Dawn/Assets/CvGameCoreDLL.dll
changed /Trunk/Rise of Mankind - A New Dawn/Assets/Python/Contrib/CvModName.py
changed /Trunk/Rise of Mankind - A New Dawn/Assets/Python/Screens/CvCivicsScreen.py
changed /Trunk/Rise of Mankind - A New Dawn/Assets/XML/Buildings/CIV4BuildingInfos.xml
changed /Trunk/Rise of Mankind - A New Dawn/Assets/XML/Terrain/CIV4ImprovementInfos.xml
changed /Trunk/Sources/CvGameTextMgr.cpp
changed /Trunk/Sources/CvPlayer.cpp
changed /Trunk/Sources/CvPlot.cpp
changed /Trunk/Sources/version.h
/Trunk/Rise of Mankind - A New Dawn/Assets/Python/Contrib/CvModName.py Diff Switch to side-by-side view
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/Trunk/Rise of Mankind - A New Dawn/Assets/Python/Screens/CvCivicsScreen.py Diff Switch to side-by-side view
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/Trunk/Rise of Mankind - A New Dawn/Assets/XML/Buildings/CIV4BuildingInfos.xml Diff Switch to side-by-side view
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/Trunk/Rise of Mankind - A New Dawn/Assets/XML/Terrain/CIV4ImprovementInfos.xml Diff Switch to side-by-side view
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/Trunk/Sources/CvGameTextMgr.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvPlayer.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvPlot.cpp Diff Switch to side-by-side view
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/Trunk/Sources/version.h Diff Switch to side-by-side view
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