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Claiming territory tiles requires that you own a tile culturally adjacent to the tile you wish to claim

Added AI logic to encourage AI units to claim nearby resource tiles
Early Resync code (not yet enabled) to fix OOS's

afforess 2014-09-03

changed /Trunk/Rise of Mankind - A New Dawn/Assets/CvGameCoreDLL.dll
changed /Trunk/Rise of Mankind - A New Dawn/Assets/Python/Contrib/CvModName.py
changed /Trunk/Rise of Mankind - A New Dawn/Assets/Python/OOSLogger.py
changed /Trunk/Sources/ByteBuffer.cpp
changed /Trunk/Sources/ByteBuffer.h
changed /Trunk/Sources/CvGame.cpp
changed /Trunk/Sources/CvGame.h
changed /Trunk/Sources/CvPlot.cpp
changed /Trunk/Sources/CvUnit.cpp
changed /Trunk/Sources/CvUnitAI.cpp
changed /Trunk/Sources/CvUnitAI.h
changed /Trunk/Sources/FFreeListTrashArray.h
changed /Trunk/Sources/depends
changed /Trunk/Sources/version.h
/Trunk/Rise of Mankind - A New Dawn/Assets/Python/Contrib/CvModName.py Diff Switch to side-by-side view
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/Trunk/Rise of Mankind - A New Dawn/Assets/Python/OOSLogger.py Diff Switch to side-by-side view
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/Trunk/Sources/ByteBuffer.cpp Diff Switch to side-by-side view
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/Trunk/Sources/ByteBuffer.h Diff Switch to side-by-side view
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/Trunk/Sources/CvGame.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvGame.h Diff Switch to side-by-side view
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/Trunk/Sources/CvPlot.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvUnit.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvUnitAI.cpp Diff Switch to side-by-side view
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/Trunk/Sources/CvUnitAI.h Diff Switch to side-by-side view
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/Trunk/Sources/FFreeListTrashArray.h Diff Switch to side-by-side view
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/Trunk/Sources/depends Diff Switch to side-by-side view
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/Trunk/Sources/version.h Diff Switch to side-by-side view
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