| Commit | Date | |
|---|---|---|
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[r801]
(1.0 MB)
by
afforess
Claiming territory tiles requires that you own a tile culturally adjacent to the tile you wish to claim |
2014-09-03 04:28:36 |
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|
[r797]
(1.0 MB)
by
afforess
New save format for saving game options, backward compatible with old save format. Prevents order or removal from affecting selected game options. |
2014-08-30 22:06:44 |
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|
[r771]
(1.0 MB)
by
afforess
Fix potential CTD bug due to uninitialized pointers when reading empty XML lists (particularly occurred with replaced buildings) |
2014-08-02 05:04:32 |
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|
[r756]
(1.0 MB)
by
afforess
Fix FLAVOR_ECONOMY (should be FLAVOR_GOLD) |
2014-07-18 00:57:34 |
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|
[r755]
(1.0 MB)
by
afforess
Fixed a bug introduced with National Defense automation that prevents attacking when you have 100% chance of defeat |
2014-07-16 10:34:36 |
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| 2014-07-13 03:47:33 |
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|
|
[r738]
(1.0 MB)
by
afforess
Fixed bug where you could "gift" war reparations to an AI to get the trade for free. |
2014-06-22 05:47:37 |
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|
[r717]
(1.0 MB)
by
afforess
AI cities will choose to focus on gold buildings if the AI is "near" financial troubles, instead of waiting until troubles are upon them |
2014-05-24 19:01:54 |
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|
[r716]
(1.0 MB)
by
n4538-e1347
Added Great Diplomat Mod (by stolenrays) |
2014-05-24 17:36:32 |
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|
[r715]
(1.0 MB)
by
afforess
Fix annoying and useless assets in the code |
2014-05-23 23:03:30 |
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