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Commit [r725]  Maximize  Restore  History

Created Segment2f.cs

Created Circle.cs
Moved maths functions out of Utils.cs and into Segment2f and Circle.
Some fixes to make Deadrock compile with Wuwei.
Partial fixes to Cottage of Doom to work with Wuwei.

alex_may 2008-06-29

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changed /CottageOfDoom/Code/Bullet.cs
changed /CottageOfDoom/Code/BulletManager.cs
changed /CottageOfDoom/Code/CutScene.cs
changed /CottageOfDoom/Code/DoomCottage.cs
changed /CottageOfDoom/Code/DoomCottageEF.cs
changed /CottageOfDoom/Code/DoomCottageEntity.cs
changed /CottageOfDoom/Code/DoomCottageGame.cs
changed /CottageOfDoom/Code/Door.cs
changed /CottageOfDoom/Code/DynamicCollisionBucketSort.cs
changed /CottageOfDoom/Code/HitEffect.cs
changed /CottageOfDoom/Code/HitEffectManager.cs
changed /CottageOfDoom/Code/MouseCursorEntity.cs
changed /CottageOfDoom/Code/Pickup.cs
changed /CottageOfDoom/Code/PickupManager.cs
changed /CottageOfDoom/Code/Player.cs
changed /CottageOfDoom/Code/PlayerStateMove.cs
changed /CottageOfDoom/Code/Scenery.cs
changed /CottageOfDoom/Code/SceneryManager.cs
changed /CottageOfDoom/Code/SelectionManager.cs
changed /CottageOfDoom/Code/Zombie.cs
changed /CottageOfDoom/Code/ZombieManager.cs
changed /CottageOfDoom/Code/ZombieStateDie.cs
changed /Deadrock/Code/Game/Actor.cs
changed /Deadrock/Code/Game/World.cs
changed /Deadrock/Code/Game/ZombieStateMove.cs
/CottageOfDoom/Code/Bullet.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/BulletManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/CutScene.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/DoomCottage.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/DoomCottageEF.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/DoomCottageEntity.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/DoomCottageGame.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/Door.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/DynamicCollisionBucketSort.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/HitEffect.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/HitEffectManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/MouseCursorEntity.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/Pickup.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/PickupManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/Player.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/PlayerStateMove.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/Scenery.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/SceneryManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/SelectionManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/Zombie.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/ZombieManager.cs Diff Switch to side-by-side view
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/CottageOfDoom/Code/ZombieStateDie.cs Diff Switch to side-by-side view
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/Deadrock/Code/Game/Actor.cs Diff Switch to side-by-side view
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/Deadrock/Code/Game/World.cs Diff Switch to side-by-side view
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/Deadrock/Code/Game/ZombieStateMove.cs Diff Switch to side-by-side view
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