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Commit [r733]  Maximize  Restore  History

Major UI overhaul, not complete but much better now.

Added Wuwei.Game. This class encapsulates a lot of the functionality that tends to be repeated when starting new projects.
Keeping projects (Deadrock, Space Cat) up to date (Neko still doesn't compile though).

alex_may 2008-07-20

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changed /Deadrock/Code/Game/Actor.cs
changed /Deadrock/Code/Game/World.cs
changed /Deadrock/Code/Program.cs
changed /Neko/Code/Mao/Entities/MaoEntity.cs
changed /Neko/Code/Mao/Entities/SoulPickup.cs
changed /Neko/Code/Mao/MaoGame.cs
changed /Neko/Code/Mao/NPC/BaseNPC.cs
changed /Neko/Code/Mao/NPC/Body.cs
changed /Neko/Code/Mao/NPC/BodyState_Ambulate.cs
changed /Neko/Code/Mao/NPC/BodyState_FallOffScreen.cs
changed /Neko/Code/Mao/NPC/BodyState_Fly.cs
changed /Neko/Code/Mao/NPC/BodyState_Idle.cs
changed /Neko/Code/Mao/NPC/BodyState_Jump.cs
changed /Neko/Code/Mao/NPC/BodyState_SpotAnim.cs
changed /Neko/Code/Mao/NPC/Brain.cs
changed /Neko/Code/Mao/NPC/Brain_Witch.cs
changed /Neko/Code/Mao/NPC/DenizenBrain.cs
changed /Neko/Code/Mao/NPC/EntityMonitor.cs
changed /Neko/Code/Mao/Player/States/AttackState.cs
changed /Neko/Code/Mao/Player/States/BlockState.cs
changed /Neko/Code/Mao/Player/States/RunningState.cs
changed /Neko/Code/NekoProgram.cs
changed /Neko/Code/ProceduralContent/LevelBody.cs
changed /Neko/Code/ProceduralContent/LevelSheet.cs
changed /Neko/Code/ProceduralContent/Maze/LevelBody_Maze.cs
/Deadrock/Code/Game/Actor.cs Diff Switch to side-by-side view
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/Deadrock/Code/Game/World.cs Diff Switch to side-by-side view
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/Deadrock/Code/Program.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/Entities/MaoEntity.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/Entities/SoulPickup.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/MaoGame.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BaseNPC.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/Body.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_Ambulate.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_FallOffScreen.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_Fly.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_Idle.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_Jump.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/BodyState_SpotAnim.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/Brain.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/Brain_Witch.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/DenizenBrain.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/NPC/EntityMonitor.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/Player/States/AttackState.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/Player/States/BlockState.cs Diff Switch to side-by-side view
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/Neko/Code/Mao/Player/States/RunningState.cs Diff Switch to side-by-side view
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/Neko/Code/NekoProgram.cs Diff Switch to side-by-side view
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/Neko/Code/ProceduralContent/LevelBody.cs Diff Switch to side-by-side view
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/Neko/Code/ProceduralContent/LevelSheet.cs Diff Switch to side-by-side view
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/Neko/Code/ProceduralContent/Maze/LevelBody_Maze.cs Diff Switch to side-by-side view
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