//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OTSERV_VOCATION_H__
#define __OTSERV_VOCATION_H__
#include "enums.h"
#include "const.h"
#include <string>
#include <map>
class Vocation
{
public:
~Vocation();
const std::string& getVocName() const {return name;}
const std::string& getVocDescription() const {return description;}
uint32_t getReqSkillTries(int skill, int level);
uint32_t getReqMana(int magLevel);
uint32_t getHPGain() const {return gainHP;};
uint32_t getManaGain() const {return gainMana;};
uint32_t getCapGain() const {return gainCap;};
uint32_t getManaGainTicks() const {return gainManaTicks;};
uint32_t getManaGainAmount() const {return gainManaAmount;};
uint32_t getHealthGainTicks() const {return gainHealthTicks;};
uint32_t getHealthGainAmount() const {return gainHealthAmount;};
uint16_t getSoulMax() const {return maxSoul;};
uint16_t getSoulGainTicks() const {return gainSoulTicks;};
float getMeleeBaseDamage(WeaponType_t weaponType) const
{
if(weaponType == WEAPON_SWORD)
return swordBaseDamage;
else if(weaponType == WEAPON_AXE)
return axeBaseDamage;
else if(weaponType == WEAPON_CLUB)
return clubBaseDamage;
else if(weaponType == WEAPON_DIST)
return distBaseDamage;
else
return fistBaseDamage;
};
float getMagicBaseDamage() const {return magicBaseDamage;};
float getWandBaseDamage() const {return wandBaseDamage;};
float getHealingBaseDamage() const {return healingBaseDamage;};
float getBaseDefense() const {return baseDefense;};
float getArmorDefense() const {return armorDefense;};
void debugVocation();
protected:
friend class Vocations;
Vocation();
std::string name;
std::string description;
uint32_t gainHealthTicks;
uint32_t gainHealthAmount;
uint32_t gainManaTicks;
uint32_t gainManaAmount;
uint32_t gainCap;
uint32_t gainMana;
uint32_t gainHP;
uint16_t maxSoul;
uint16_t gainSoulTicks;
uint32_t skillBases[SKILL_LAST + 1];
float skillMultipliers[SKILL_LAST + 1];
float manaMultiplier;
float swordBaseDamage;
float axeBaseDamage;
float clubBaseDamage;
float distBaseDamage;
float fistBaseDamage;
float magicBaseDamage;
float wandBaseDamage;
float healingBaseDamage;
float baseDefense;
float armorDefense;
typedef std::map<uint32_t, uint32_t> cacheMap;
cacheMap cacheMana;
cacheMap cacheSkill[SKILL_LAST + 1];
};
class Vocations
{
public:
Vocations();
~Vocations();
bool loadFromXml(const std::string& datadir);
Vocation* getVocation(uint32_t vocId);
int32_t getVocationId(const std::string& name);
private:
typedef std::map<uint32_t, Vocation*> VocationsMap;
VocationsMap vocationsMap;
Vocation def_voc;
};
#endif