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#Edited by Dan:
#Now takes raw encoding as arguments for Set/Get EncodedText.
#Also removed some uneeded code.
#***************************************************************************
#drDetectUTF_8
# Programmer: limodou
# E-mail: limodou@users.sourceforge.net
#
# Copyright 2004 limodou
#
# Distributed under the terms of the GPL (GNU Public License)
#
# DrPython is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import wx, re
def utf8Detect(text):
"""Detect if a string is utf-8 encoding"""
lastch=0
begin=0
BOM=True
BOMchs=(0xEF, 0xBB, 0xBF)
good=0
bad=0
for char in text:
ch=ord(char)
if begin < 3:
BOM = (BOMchs[begin]==ch) and BOM
begin += 1
continue
if (begin == 4) and BOM:
break
if (ch & 0xC0) == 0x80:
if (lastch & 0xC0) == 0xC0:
good += 1
elif (lastch &0x80) == 0:
bad += 1
elif (lastch & 0xC0) == 0xC0:
bad += 1
lastch = ch
#modi limodou 2004/04/16
#if all characters are ascii, its encoding also can be ascii encoding or default encoding
#in most cases, I think it's better that not recognizing it as utf-8 encoding
if ((begin == 4) and BOM) or (good >= bad and good > 0):
return True
else:
return False
#/drDetectUTF_8
#***************************************************************************
#Autodetect: If the user has enabled autodetection,
#and the file has the proper special comment for encoding,
#return the encoding used (or None if nothing is found):
reencoding = re.compile(r'\#\s*-\*-.+-\*-')
def CheckForEncodingComment(text):
encodingmatch = reencoding.search(text)
if encodingmatch is not None:
t = encodingmatch.group()
i = t.find(':') + 1
encoding = t[i:].rstrip('-*-').strip()
return encoding
return None
#What if python is not built with unicode support, but wxPython is?
#So, here is a safe way to test for ascii.
def CheckAscii(text):
#Optimize this a little.
_ord = ord
for a in text:
n = _ord(a)
if (n < 0) or (n > 127):
return False
return True
def DecodeTextWith(text, encoding):
#Try the encoding
try:
text = text.encode(encoding)
return text
except:
pass
return None
def DecodeText(frame, text, encoding='<Default Encoding>'):
if wx.USE_UNICODE:
etext = None
if encoding != '<Default Encoding>':
etext = DecodeTextWith(text, encoding)
if etext is not None:
return etext
defaultencoding = len(frame.prefs.defaultencoding) > 0
if frame.prefs.autodetectencoding:
enco = CheckForEncodingComment(text)
if enco is not None:
etext = DecodeTextWith(text, enco)
if etext is not None:
return etext
if utf8Detect(text):
etext = DecodeTextWith(text, 'utf-8')
if etext is not None:
return etext
if defaultencoding:
etext = DecodeTextWith(text, frame.prefs.defaultencoding)
if etext is None:
frame.ShowMessage('There was an error using the encoding "%s".' % (frame.prefs.defaultencoding), 'Encoding Error')
else:
return etext
if CheckAscii(text):
return text
if etext is None:
etext = DecodeTextWith(text, wx.GetDefaultPyEncoding())
if etext is None:
raise Exception, 'Encoding Error!'
else:
return etext
else:
return text
def EncodeTextWith(text, encoding):
#Try the encoding
try:
#AB, 25.02.2007:
import types
if type(text)==types.UnicodeType:
return text
text = unicode(text, encoding)
return text
except:
print "ERROR EncodeTextWith ",text,type(text)
return None
def EncodeText(frame, text, encoding='<Default Encoding>', returnEncoding=False):
if wx.USE_UNICODE:
etext = None
if encoding != '<Default Encoding>':
etext = EncodeTextWith(text, encoding)
if etext is not None:
if returnEncoding:
return etext, encoding
else:
return etext
defaultencoding = len(frame.prefs.defaultencoding) > 0
if frame.prefs.autodetectencoding:
enco = CheckForEncodingComment(text)
if enco is not None:
etext = EncodeTextWith(text, enco)
if etext is not None:
if returnEncoding:
return etext, enco
else:
return etext
if utf8Detect(text):
etext = EncodeTextWith(text, 'utf-8')
if etext is not None:
if returnEncoding:
return etext, 'utf-8'
else:
return etext
if defaultencoding:
etext = EncodeTextWith(text, frame.prefs.defaultencoding)
if etext is None:
frame.ShowMessage('There was an error using the encoding "%s".' % (frame.prefs.defaultencoding), 'Encoding Error')
else:
if returnEncoding:
return etext, frame.prefs.defaultencoding
else:
return etext
if CheckAscii(text):
if returnEncoding:
return text, 'ascii'
else:
return text
if etext is None:
etext = EncodeTextWith(text, wx.GetDefaultPyEncoding())
if etext is None:
# Patch by knuger, Jan 2007: added "Please try..." to error message
raise Exception, \
'Encoding Error! Please try another Default Encoding (See Options -> Preferences -> General)'
else:
if returnEncoding:
return text, wx.GetDefaultPyEncoding()
else:
return text
else:
if returnEncoding:
return text, '<Default Encoding>'
else:
return text