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Commit [r7210]  Maximize  Restore  History

Abstracted vertex outputs and fragment inputs to separate files to enable overriding them in an external project.

wingsoffir 2023-02-04

added /G3D10/data-files/shader/UniversalSurface/UniversalSurface_fragmentInputs.glsl
changed /G3D10/data-files/shader/UniversalSurface/UniversalSurface_gbuffer.pix
changed /G3D10/data-files/shader/UniversalSurface/UniversalSurface_gbuffer.vrt
changed /G3D10/data-files/shader/UniversalSurface/UniversalSurface_render.pix
changed /G3D10/data-files/shader/UniversalSurface/UniversalSurface_vertex.glsl
added /G3D10/data-files/shader/UniversalSurface/UniversalSurface_vertexOutputs.glsl
/G3D10/data-files/shader/UniversalSurface/UniversalSurface_fragmentInputs.glsl Diff Switch to side-by-side view
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/G3D10/data-files/shader/UniversalSurface/UniversalSurface_gbuffer.pix Diff Switch to side-by-side view
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/G3D10/data-files/shader/UniversalSurface/UniversalSurface_gbuffer.vrt Diff Switch to side-by-side view
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/G3D10/data-files/shader/UniversalSurface/UniversalSurface_render.pix Diff Switch to side-by-side view
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/G3D10/data-files/shader/UniversalSurface/UniversalSurface_vertex.glsl Diff Switch to side-by-side view
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/G3D10/data-files/shader/UniversalSurface/UniversalSurface_vertexOutputs.glsl Diff Switch to side-by-side view
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